I spent quit a bit of time tonight just organizing what can go where in the items menu.
Just writing all the items to memory in one clean sweep isn't really beneficial, as you can only carry so many things.
Took care of the dynamic memory problem:
F6000002 80408041 #Set pointer to beginning of item tables
00160002 000D0005
000E0002 000F0002
E0000000 80008000
Now to organize the serial writes to the acceptable ranges and values.
Then on to the button activator part...because this game is being a dick!
Everything I've done in the past that has worked, is not working here.
Will check out your C0 button code above tomorrow.
For tonight, that's enough!!!!
Just writing all the items to memory in one clean sweep isn't really beneficial, as you can only carry so many things.
Took care of the dynamic memory problem:
F6000002 80408041 #Set pointer to beginning of item tables
00160002 000D0005
000E0002 000F0002
E0000000 80008000
Now to organize the serial writes to the acceptable ranges and values.
Then on to the button activator part...because this game is being a dick!
Everything I've done in the past that has worked, is not working here.
Will check out your C0 button code above tomorrow.
For tonight, that's enough!!!!