12-24-2021, 08:13 PM
Ok, now I have time to check this out.
Looks interesting.
BTW, my code with less writes was No Bueno.
1) I was doing using exact value conditionals with a changing number.
2) I also found it is necessary to write all ten pins or there are bugs when the pins are swept away and reset. with the code activated and #1 fixed.
Updated with > < conditionals, and the values of the conditionals to adjust for pin placement lag.
Seems to work pretty good.
The way you are proposing is more what I had in mind.
Besides, this could open up doors to other modes of gameplay. Random pins????.......
Looks interesting.
BTW, my code with less writes was No Bueno.
1) I was doing using exact value conditionals with a changing number.
2) I also found it is necessary to write all ten pins or there are bugs when the pins are swept away and reset. with the code activated and #1 fixed.
Updated with > < conditionals, and the values of the conditionals to adjust for pin placement lag.
Seems to work pretty good.
The way you are proposing is more what I had in mind.
Besides, this could open up doors to other modes of gameplay. Random pins????.......