12-22-2021, 04:23 PM
I drew up a matrix of the different pins standing between the different splits configurations, and the ones that aren't standing.
One of the configurations is all pins standing, which is great for practicing trying to throw strikes.
Using that as the first configuration, I can add to or take away pins starting there.
For instance, none of the splits has pin #1 standing, so I only need to zero out pin number one's address once in the configuration immediately following the
all pins standing configuration.
Lot's of unneeded writes. With a little planning I should be able to shorten the code considerably.
One of the configurations is all pins standing, which is great for practicing trying to throw strikes.
Using that as the first configuration, I can add to or take away pins starting there.
For instance, none of the splits has pin #1 standing, so I only need to zero out pin number one's address once in the configuration immediately following the
all pins standing configuration.
Lot's of unneeded writes. With a little planning I should be able to shorten the code considerably.