[REQUEST] How to get the profile address of the current player?
#3
EDIT: Disregard my post, I misread yours. Apologies and thank you Seeky.

Regarding save data, the game does the following to get the pointer to the save data once its loaded into memory

Code:
NTSC-U
lis r3, 0x809C
lwz r3, -0x7078 (r3)
lwz r3, 0x0014 (r3)

PAL
lis r3, 0x809C
lwz r3, -0x28B8 (r3)
lwz r3, 0x0014 (r3)

NTSC-J
lis r3, 0x809C
lwz r3, -0x3858 (r3)
lwz r3, 0x0014 (r3)
   
NTSC-K
lis r3, 0x809B
lwz r3, -0x4278 (r3)
lwz r3, 0x0014 (r3)

substitute r3 with w/e register you need to use.

For player index, stebler uses the following in his pretty speedometer~

PAL using r4
Code:
.set ptr_raceData, 0x809bd728
# get the player index from the first hud slot
lis r4, ptr_raceData@ha
lwz r4, ptr_raceData@l (r4)
lbz r4, 0xb84 (r4)
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RE: [REQUEST] How to get the profile address of the current player? - by Vega - 08-06-2021, 01:52 AM

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