Bump. Made some improvements to this code...
- Changed Assembly Codetype from C0 to C2
- No more EVA usage
- Thanks to inputdata.h from Seeky, this now works for every controller including the Wheel!
- Globe spin speed varies depending on how far you push your analog stock (or move your Wii Wheel). The less push/motion, the slower the globe spins.
- Assembly source optimized due to use of Paired Singles
- Changed Assembly Codetype from C0 to C2
- No more EVA usage
- Thanks to inputdata.h from Seeky, this now works for every controller including the Wheel!
- Globe spin speed varies depending on how far you push your analog stock (or move your Wii Wheel). The less push/motion, the slower the globe spins.
- Assembly source optimized due to use of Paired Singles