Best solution would probably be to make the lottery animation instanteneous (since it currently depends on the amount of players roughly), to count the number of select packets sent (by just counting how many times 0x80661288 is called I guess) between the time the tracks gets selected and the last time a packet is sent.
No idea how the animation is handled, so in the meantime I'll only let players change their combos for a set amount of time after track gets selected (though it"ll be very short in 12p rooms).
Currently looks like this
No idea how the animation is handled, so in the meantime I'll only let players change their combos for a set amount of time after track gets selected (though it"ll be very short in 12p rooms).
Currently looks like this