11-20-2020, 12:51 PM
(This post was last modified: 11-20-2020, 01:00 PM by Leseratte10.)
Just wanted to let you (and others who are planning to use this code) know:
When you set the XXXX placeholder to 0, the Wii OS does indeed use a random available port, but the game is not coded to support that and doesn't know that its actual port is different from the requested port. That usually does not break stuff, but if you have two consoles in the same network that want to skip NATNEG, you might run into issues because the consoles will believe that the other player literally has port 0. Running this code with XXXX=0 will also report to the server that your private port is 0 instead of your actual port.
When you set the XXXX placeholder to 0, the Wii OS does indeed use a random available port, but the game is not coded to support that and doesn't know that its actual port is different from the requested port. That usually does not break stuff, but if you have two consoles in the same network that want to skip NATNEG, you might run into issues because the consoles will believe that the other player literally has port 0. Running this code with XXXX=0 will also report to the server that your private port is 0 instead of your actual port.