03-18-2020, 07:36 PM
Yes it does. I made sure to die and get hit a few times and it was working. The problem with your old code is that you hook addresses and stuff for letting the timer act as normal wouldn't be called when a player directly lost their item.
This code however, directly calls the pointer chain for each item accordingly so that the timer value for each timed item is always accessible at any point in time. In this case, being the player's timer hook itself.
This code however, directly calls the pointer chain for each item accordingly so that the timer value for each timed item is always accessible at any point in time. In this case, being the player's timer hook itself.
Super Mario Eclipse, what Super Mario Sunshine could've been.