Your compiled code (on the 2nd ASM) is wrong. the Byte that tells the handler the length of lines below is 4 instead of 5.
and that's my fault cause I just realized I messed up with J and K macros which I bet you had to manually fix/delete them before compiling and somehow this messed up the compilation. I revised the source that's in Post #3. Heres the PAL compiled version with a Shared Item code of Golden attached
C2660764 00000003
3D808080 3D60A384
616B0008 916C84F8
9903001F 00000000
C27BC790 00000005
3403FFFF 3D808080
4182000C 640B3B80
4800000C 3D60A384
616B0008 916C84F8
60000000 00000000
C27BC19C 00000003
3D808080 3D60A384
616B0008 916C84F8
90030008 00000000
C27BA164 00000002
3860000A 90770020
60000000 00000000
Works fine for me on USB Loader GX r1272 with standard VBI hook.
The only issue I found is that when I was falling off the map in battle during a Golden, the timer wouldn't reset. So i need yet another hook for that... Lol
and that's my fault cause I just realized I messed up with J and K macros which I bet you had to manually fix/delete them before compiling and somehow this messed up the compilation. I revised the source that's in Post #3. Heres the PAL compiled version with a Shared Item code of Golden attached
C2660764 00000003
3D808080 3D60A384
616B0008 916C84F8
9903001F 00000000
C27BC790 00000005
3403FFFF 3D808080
4182000C 640B3B80
4800000C 3D60A384
616B0008 916C84F8
60000000 00000000
C27BC19C 00000003
3D808080 3D60A384
616B0008 916C84F8
90030008 00000000
C27BA164 00000002
3860000A 90770020
60000000 00000000
Works fine for me on USB Loader GX r1272 with standard VBI hook.
The only issue I found is that when I was falling off the map in battle during a Golden, the timer wouldn't reset. So i need yet another hook for that... Lol