02-03-2020, 07:04 PM
If you need any extra help, you can PM me and I should respond back fairly quickly. For now though, the best way to find a memory value that is dynamic, is to set a savestate when the race first loads, so when you put yourself in a situation to restart, you can load the savestate and the memory will still reside in the same location as before. I used a similar method to this to find where in the code the game initializes your stats, and the character stat multipliers too.
Super Mario Eclipse, what Super Mario Sunshine could've been.