So I managed to find LE-CODE's start address when it hooks in during the game load, being at address 0x808DD478 (NTSC-U)
Let's let this be the start of newfound knowledge of LE-CODE let alone MKW!
Anything discovered about LE-CODE/MKW through this please comment below and I will edit it into this post
-- LE-CODE Start Address (NTSC-U) = 0x808DD478
-- Code List length is no longer an issue for LE-CODE based distributions. Simply extend the le-code.bin file with your code list and change the file size header to match. Then patch a main.dol with a special boot code and LE-CODE. There is room forĀ 73000+ lines of code within the buffer as LE-CODE currently stands.
Let's let this be the start of newfound knowledge of LE-CODE let alone MKW!
Anything discovered about LE-CODE/MKW through this please comment below and I will edit it into this post
-- LE-CODE Start Address (NTSC-U) = 0x808DD478
-- Code List length is no longer an issue for LE-CODE based distributions. Simply extend the le-code.bin file with your code list and change the file size header to match. Then patch a main.dol with a special boot code and LE-CODE. There is room forĀ 73000+ lines of code within the buffer as LE-CODE currently stands.
Super Mario Eclipse, what Super Mario Sunshine could've been.