08-25-2019, 06:52 PM
Ye you may be right about the Wii Wheel, very overpowered directional inputs for that controller.
And I only need you to test the C-Stick values, it is very much appreciated. I'll work with the current addresses that are used in your Dynamic Gravity code. Considering X/Y Axis for C stick is the very next halfword after Analog Stick, that will be easy to use.
I was bored and did a Read BP on a random person's old code and happen to stumble across something pretty neat (have to use floaters for this). Don't wanna leak it. I don't know when I will get this done.
And I only need you to test the C-Stick values, it is very much appreciated. I'll work with the current addresses that are used in your Dynamic Gravity code. Considering X/Y Axis for C stick is the very next halfword after Analog Stick, that will be easy to use.
I was bored and did a Read BP on a random person's old code and happen to stumble across something pretty neat (have to use floaters for this). Don't wanna leak it. I don't know when I will get this done.