(07-04-2019, 02:24 AM)Vega Wrote: Btw, 0x80001790 is NOT a safe memory location to use in the Exception Vector area. You are editing an instruction responsible for Thermal Interrupt. I went ahead and added more ranges to the original thread covering this - http://mkwii.com/showthread.php?tid=1106Yeah I noticed that and fixed it over a day ago. The specific address is now at 0x80001798. Btw there seems to be a decent sized area of zeros that don't change at all in memory starting at around 0x80342000 and I was wondering if you could look into it to see if it might be another chunk of free memory space? Maybe this has already been looked into but I thought it was interesting.
(07-04-2019, 08:03 AM)JoshuaMK Wrote:Btw my rewrite of the code is almost done(prob will be done the end of tomorrow) It will make all controllers work. I also download NTSC-J + NTSC-K ISOs so I can try to port codes myself. I plan to find a PAL version tomorrow.(07-04-2019, 02:24 AM)Vega Wrote: Btw, 0x80001790 is NOT a safe memory location to use in the Exception Vector area. You are editing an instruction responsible for Thermal Interrupt. I went ahead and added more ranges to the original thread covering this - http://mkwii.com/showthread.php?tid=1106Yeah I noticed that and fixed it over a day ago. The specific address is now at 0x80001798. Btw there seems to be a decent sized area of zeros that don't change at all in memory starting at around 0x80342000 and I was wondering if you could look into it to see if it might be another chunk of free memory space? Maybe this has already been looked into but I thought it was interesting.
Super Mario Eclipse, what Super Mario Sunshine could've been.