(10 hours ago)WaluigiisFluffy Wrote: 1. As in the original main.dol of mkwii? Or does Pulsar make one that I haven't found?
You patch the original main.dol of MKW using the command I sent.
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(10 hours ago)WaluigiisFluffy Wrote: 2. Where am I putting the main.dol in the pack filesystem?
Anywhere you want, as long as you get the XML to acknowledge it. If you don't want to modify the XML, putting the main.dol file in the "My Stuff" folder should work.
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(10 hours ago)WaluigiisFluffy Wrote: 3. How do I modify the Xml to include the main.dol folder? I have very little experience with Xmls.
Let's say you want Item Rain.
It will look something like this in the "options" section of the XML:
Code:
<option name="Item Rain">
<choice name="With Boxes">
<patch id="ItemRain"/>
</choice>
<choice name="No Boxes">
<patch id="ItemRainNoBox"/>
</choice>
</option>
Now, let's get the XML to acknowledge the folder you will be putting the codes in.
It will resemble this in the "patch" section of the XML:
Code:
<patch id="ItemRain">
<folder external="/[yourmodfolder]/Codes/ItemRain/WithBox" recursive="false"/>
<folder external="/[yourmodfolder]/Codes/ItemRain/WithBox" disc="/"/>
</patch>
<patch id="ItemRainNoBox">
<folder external="/[yourmodfolder]/Codes/ItemRain/NoBox" recursive="false"/>
<folder external="/[yourmodfolder]/Codes/ItemRain/NoBox" disc="/"/>
</patch>
You don't have to make it a folder called "Codes" or "NoBox"; they're variables that you can name to anything you want.
By the way, it's worth noting that what I sent was for optional mods. If you want to make it required / non-optional, let me know. (though you could probably figure it out yourself)