12-16-2024, 04:01 PM
(10-08-2024, 11:23 AM)Unnamed Wrote: Just give a quick update: I try, together with the single coin amount modifier, to setup a game mode that features Coin Runners in Super Mario 64 style. That means there should be yelllow, red and blue coins, which take on the respective values from the N64/3DS game (yellow 1, red 2, blue 5).
Still I cannot do this, because I have problems to change the textures (appearence) of only a handful coins in game. If I change the texture field in game, all coins are affected. I have not the knowledge of the functions of the game, and I tried a bit but got no good results in the end.
If someone wants to help me here, that would be cool, also, someone can try to take over my Idea and try to realize that Coin Runners game mode.
Thank you already in advance
Hmm, that actually makes me think for a bit...
Like, remember how certain objects like the cars and Cataquacks have a specific Setting to change color?? Like in this case, using an unused KMP Setting for the Coin object to tell which color, and then another unused Setting to tell how many points you get from it??
You might need to check how Nintendo made the cars or Cataquacks their models how they change textures (or even models??) depending what value the KMP Setting uses. I feel like this should be possible...
You probably already thought of a few options and are way ahead of me but I thought I'd share what I can think of too, maybe more people will join in this and might be able to help you (as I'm not a programmer at all, sorry).
Good luck with this one though, it's a really fun idea that I'm sure at least some will like to fool around with! Maybe we get to the point we can make a certain amount of coins spawn after collecting 8 coins to spawn one more coin (or another object somehow??) that looks like a star to mimic the 8 red coins-star from Super Mario 64, as a custom mission??