08-23-2024, 10:24 AM
Once you’ve found where the game checks for boundaries, look for any variables or functions related to player speed within these sections.
The speed might be set directly (e.g., playerSpeed = 0) or modified by a multiplier or factor (e.g., playerSpeed *= slowFactor).
slope
The speed might be set directly (e.g., playerSpeed = 0) or modified by a multiplier or factor (e.g., playerSpeed *= slowFactor).
slope