Speed for Out of Boundary Areas
#4
Once you’ve found where the game checks for boundaries, look for any variables or functions related to player speed within these sections.
The speed might be set directly (e.g., playerSpeed = 0) or modified by a multiplier or factor (e.g., playerSpeed *= slowFactor).

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Messages In This Thread
Speed for Out of Boundary Areas - by tefo7 - 02-03-2023, 03:53 AM
RE: Speed for Out of Boundary Areas - by CLF78 - 02-04-2023, 11:21 AM
RE: Speed for Out of Boundary Areas - by noahguerrero - 08-23-2024, 10:24 AM

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