06-03-2024, 07:14 PM
(06-03-2024, 01:17 PM)Vega Wrote: Apologies. I've made two silly mistakes with the code. Regarding slots....
Slot 0 = P1
Slot 1 = P2/CPU1
Slot 2 = P3/CPU2
.. ..
Slot B = Final CPU
X = slot that code effects, make sure both X values match
PAL
C252F538 00000004
2C1A000X 801E0018
40A20010 2C000000
40820008 38000001
60000000 00000000
C272625C 00000002
5460063E 5464063E
60000000 00000000
C272627C 00000003
2C04000X 5403D97E
40A20008 38600001
60000000 00000000
Here's NTSC-U
C252A9F0 00000004
2C1A000X 801E0018
40A20010 2C000000
40820008 38000001
60000000 00000000
C2721E2C 00000002
5460063E 5464063E
60000000 00000000
C2721E4C 00000003
2C04000X 5403D97E
40A20008 38600001
60000000 00000000
Getting closer! Tested the NTSC-U version in 2 Player Mode, with Player 2 set to CPU using this code. P2 drives automatically like intended, however P1 still has the CPU's automatic turning.