Finding breakpoint for "Course Overview" cutscene
#2
Sometimes dynamic analysis (how the "How to Make Cheat Codes" tutorial is designed to teach) isn't the best approach. Instead Static Analysis is better. To get better at Static Analysis, you need to understand (for Assembly) function calls, and stack frames. Secondly, you need to learn C++ to understand the game at a "higher" level than Assembly.

Others have done such analysis, and have made what is called a symbol map (a list of all the game's function calls). What you can do for now is look at this symbol map (its incomplete ofc) and see if anything titled meets your criteria.

https://docs.google.com/spreadsheets/d/1...1562158736

For what you want, it may be as simple as finding a function and "blr'ing" it.
Reply


Messages In This Thread
RE: Finding breakpoint for "Course Overview" cutscene - by Vega - 03-18-2024, 05:18 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)