03-07-2024, 05:23 AM
Hm, I'm wondering, do I need to write a code to achieve what I'm looking to do? I'm following your advice, going to read and watch through all the tutorials up to the intermediate level, I'm currently still at beginner. I'm hoping once I get to intermediate I'll be able to figure it out. But given that I don't intend to actually affect gameplay in any way, just play a vanilla game while writing events to dolphin's log, is what I'm asking for too complicated to simply have a breakpoint that can watch for each of the events I need? The breakpoints I need are:
- Any time P1-P4 uses a starman
- Any time anyone (human or CPU) uses a lightning bolt
- Any time anyone (human or CPU) uses a blooper
I have a few other stretch goals but if I can just find those three hypothetical breakpoints I'll be happy. I'm hoping I don't need to do anything too complicated with reading parts of memory and making my own code to write things to other parts of memory. I've read though that dynamic memory isn't always in the same spot...so maybe looking for a breakpoint at a specific spot wouldn't work?
- Any time P1-P4 uses a starman
- Any time anyone (human or CPU) uses a lightning bolt
- Any time anyone (human or CPU) uses a blooper
I have a few other stretch goals but if I can just find those three hypothetical breakpoints I'll be happy. I'm hoping I don't need to do anything too complicated with reading parts of memory and making my own code to write things to other parts of memory. I've read though that dynamic memory isn't always in the same spot...so maybe looking for a breakpoint at a specific spot wouldn't work?