03-05-2024, 06:28 AM
Well, I've gotten this far:
Unnamed is using 8078894C as the instruction breakpoint. Adding that successfully breaks whenever someone uses an item...
...but that's a problem, since it happens *whenever someone uses an item*, including CPUs. We're only interested in our four players, and we're only interested in specific items. I'm guessing this may have more to do with a memory breakpoint than with an instruction breakpoint?
Unnamed is using 8078894C as the instruction breakpoint. Adding that successfully breaks whenever someone uses an item...
...but that's a problem, since it happens *whenever someone uses an item*, including CPUs. We're only interested in our four players, and we're only interested in specific items. I'm guessing this may have more to do with a memory breakpoint than with an instruction breakpoint?