04-07-2023, 03:41 AM
(04-06-2023, 11:06 PM)Vega Wrote: There's no straight answer to this. With Assembly, every situation (how you create a code) will vary. Nothing is cut & paste. You have to learn how to problem solve. If you force me to take a guess, the Wii Sports Mix Game probably uses some table in memory where the CPU's assigned character values get written to sometime right before an event takes place, then those values are read during event load up. If such a case exist, you could find a way write a code to make sure a particular value will never get written to said table.
First I recommend attempting the method I've described to see how successful you are in forcing Character selection. You need to get some experience under your belt.
Well, if I did what you asked me to do (the Mario Sports Mix character selection thing), although I could only reduce the results between 285 and 305 (there are too many, isn't there a way to reduce even more?), the good thing It is that if it showed me the results in real time, but I still think that there are too many, does it matter anyway?