03-24-2023, 01:23 AM
@Vega
So it "can" read them depend on the version and the code. Most versions just spit out an error but, I have had some codes fully compile in and function no problem.
@LuigiHackFan
I mean, I personally tried the OG code posted and it instantly spat an error out (v5.0-18498). The code posted is most likely failing due to it not having a proper "Hey, stop here" position.
Just to simply speed the process up, I made the code using Vega's source he provided.
NTSC-U (Tested):
0056F033 00000000
0459728C 7E609B78
PAL (Untested):
00573E83 00000000
045A22C4 7E609B78
NTSC-J (Untested):
00573803 00000000
045A1C44 7E609B78
I did also attempt to port this over to NTSC-K but, couldn't get the first address but I was able to get the second one
NTSC-K (Not Complete)
00?????? 00000000
0459031C 7E609B78
So it "can" read them depend on the version and the code. Most versions just spit out an error but, I have had some codes fully compile in and function no problem.
@LuigiHackFan
I mean, I personally tried the OG code posted and it instantly spat an error out (v5.0-18498). The code posted is most likely failing due to it not having a proper "Hey, stop here" position.
Just to simply speed the process up, I made the code using Vega's source he provided.
NTSC-U (Tested):
0056F033 00000000
0459728C 7E609B78
PAL (Untested):
00573E83 00000000
045A22C4 7E609B78
NTSC-J (Untested):
00573803 00000000
045A1C44 7E609B78
I did also attempt to port this over to NTSC-K but, couldn't get the first address but I was able to get the second one
NTSC-K (Not Complete)
00?????? 00000000
0459031C 7E609B78
~MarioKartWii.com #1~