Mario Kart Wii Symbol Map [Incomplete]
#11
Thank you TZ and Seeky.

Here's an idea, how about somebody makes a Public Google Spreadsheet? That way it can easily be updated. As forum posts here have size limits and other restrictions.
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#12
mkw symbol map google sheet
i really hope this works the way it should lol
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#13
Updated the OP with the Google Sheet link
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#14
800C78D0 (PAL)

This is the CRC16-CCITT function call whenever the Mii Data needs to checksummed.

Thank you Loaf for providing this.
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#15
Symbols found by my crude Python script: https://gist.github.com/terorie/7d4af9e9...eeb4010e76 (2900 unique addresses matched to at least one symbol name)
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#16
I revamped by Python scripts and published it on GitHub.
These scripts can match object files containing known symbols and relocations with a memory dump,
and then export a list of unambiguous symbol matches. (meaning symbol matched one address, and address matched only one symbol).

This method found 4251 generic symbols.

You can find it here: https://github.com/terorie/wii-symbols/b...RMCP01.txt
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#17
Thank you for this.
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#18
0x8052D118-0x8052D1BF: Upper Matrix VR/BR Change Calculation (positive Values)
Function Arguments: r3 = Pointer to active Player (Winner), r4 = Pointer to passive Player (Looser)
Function Values (Return): r3 = VR/BR Change

0x8052D1C0-0x8052D26F: Lower Matrix VR/BR Change Calculation (negative Values)
Function Arguments: r3 = Pointer to active Player (Looser), r4 = Pointer to passive Player (Winner)
Function Values (Return): r3 = VR/BR Change

0x8052CEF8-0x8052D00B: Real Change Calculation (used of both Subroutines above)
Function Arguments: f1 = Prepared VR/BR Delta between the Players
Function Values (Return): f1 = Floating Point Value of VR/BR Change
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#19
PAL: 0x807BC350 - dropped item direction calculation
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