Triple Mushroom Behavior Modifier [JoshuaMK]
#1
Triple Mushroom Behavior Modifier [JoshuaMK]

Offline use only

This code effects the use/behavior of the Triple Mushroom. Read below for each separate description for each separate X value.

(NTSC-U)
047ADF1C 28000000
047ADF20 3800000X

(PAL)
047BC97C 28000000
047BC980 3800000X

(NTSC-J)
047BBFE8 28000000
047BBFEC 3800000X

(NTSC-K)
047AAD3C 28000000
047AAD40 3800000X



X Values:
0 = Infinite Triple Mushroom
1 = When you use the Triple Shroom, it skips down to Single Shroom, then functions normally
2 = When you use the Triple Shroom, it goes down to two Shrooms and then turns Infinite
3 = Infinite Triple Mushroom



Code creator: JoshuaMK
Code Contributors: Phyz (Saw his code and decided to overhaul)
Super Mario Eclipse, what Super Mario Sunshine could've been.
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#2
Hi can you somehow make it that if you go in out of bounds the mushrooms are still there?
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#3
https://mkwii.com/showthread.php?tid=156...=%5BXeR%5D
This code causes items not to be lost when respawning.
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#4
Hi, I tested this code and I found that, with X=0, if you get flattened by a car on Moonview Highway (or on a CT that uses those cars) while using a mushroom (i.e. while the boost is still active, not necessarily while pressing the button), then the game crashes. Oddly enough, this does not happen with X=1, 2 or 3. This was tested on the vanilla PAL game, using Dolphin 5.0-12660 on Arch Linux, and the only other code I was using was Force 30 FPS [Nick Reynolds]. I'm not sure if this should be fixed, given that X=3 should behave exactly the same otherwise.
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