GUI responds to player movement. [Ragemodepigeon]
#1
GUI responds to player movement. [Ragemodepigeon]

The GUI moves with the player. When u move the scale and rotation of the GUI changes. This is essentially a corruption code. Crashes the game if used on anything but time trials. Codes were auto-ported from PAL.
Makes your game look like this: https://cdn.discordapp.com/attachments/5...t_1105.png
https://media.discordapp.net/attachments...height=475

NTSC-U: 
04239E8A 00000000

PAL:
0423A20E 00000000

NTSC-J:
0423A12E 00000000

NTSC-K:
0423A582 00000000
[Image: send7.PNG]
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#2
This code looks like it could easily cause problems, you're breaking a blr (which ends up becoming a move from condition register) and a stwu (which ends up a completely invalid instruction that probably crashes on console)
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#3
If it's problematic, it's an easy fix I'm sure
Super Mario Eclipse, what Super Mario Sunshine could've been.
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#4
(08-19-2020, 11:52 PM)Seeky Wrote: This code looks like it could easily cause problems, you're breaking a blr (which ends up becoming a move from condition register) and a stwu (which ends up a completely invalid instruction that probably crashes on console)

The game would not load a race on an actual wii. It just goes to a black screen. Sad
[Image: send7.PNG]
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#5
I added a button activator and used it mid race. Needless to say it did not go well.
[Image: send7.PNG]
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