Crazy Collision [JoshuaMK]
This code lets you modify what type of wall the game thinks you are colliding with. Read below for a description for some X values.
Note: This code makes the game think you are ALWAYS in contact with the wall type, but because you can still drive around, it creates some interesting effects.
(NTSC-U)
045AD300 38A0XXXX
(PAL)
045B8228 38A0XXXX
(NTSC-J)
045B7BA8 38A0XXXX
(NTSC-K)
045A6280 38A0XXXX
Some X Values:
0 = Normal - No wall collision
1 = Drifting, wheelies, and hopping are all effected. Hopping quickly lets you gain height infinitely.
2 through F = Mostly untested. F has same effects as 1, so does 2.
10 through 3F = Almost completely untested. Seems to have generalized effects like weird wall contact and such.
40 through 6F = Almost completely untested. Seems the same as 10 through 3F, but stronger effects.
70 through 9F = Mostly untested. 70 through 7F Seems to have player almost falling through floor. 80 through 9F seems to have player falling through floor and bouncing back up shortly after.
100 through 1FF = Almost completely untested. Seems to have player fall through floor without bouncing back up.
7FFF = Falling through some floors, not all though. (Idk)
Code Creator: JoshuaMK
This code lets you modify what type of wall the game thinks you are colliding with. Read below for a description for some X values.
Note: This code makes the game think you are ALWAYS in contact with the wall type, but because you can still drive around, it creates some interesting effects.
(NTSC-U)
045AD300 38A0XXXX
(PAL)
045B8228 38A0XXXX
(NTSC-J)
045B7BA8 38A0XXXX
(NTSC-K)
045A6280 38A0XXXX
Some X Values:
0 = Normal - No wall collision
1 = Drifting, wheelies, and hopping are all effected. Hopping quickly lets you gain height infinitely.
2 through F = Mostly untested. F has same effects as 1, so does 2.
10 through 3F = Almost completely untested. Seems to have generalized effects like weird wall contact and such.
40 through 6F = Almost completely untested. Seems the same as 10 through 3F, but stronger effects.
70 through 9F = Mostly untested. 70 through 7F Seems to have player almost falling through floor. 80 through 9F seems to have player falling through floor and bouncing back up shortly after.
100 through 1FF = Almost completely untested. Seems to have player fall through floor without bouncing back up.
7FFF = Falling through some floors, not all though. (Idk)
Code Creator: JoshuaMK
Super Mario Eclipse, what Super Mario Sunshine could've been.