Online Room GP Points Modifier [Vega]
This code will edit what is shown (to you and everybody else) how many GP points you currently have. Just set the XXXX to the value you want. That value will be shown after every GP race. If you use a high value (such as FFFF for 65535), and you gain points to exceed the limit of FFFF, then you will instead get the legit amount of points for that current race.
XXXX Value is in Hex.
Example:
10 points is an XXXX value of 000A
NTSC-U
C2658818 00000002
7C630214 3980XXXX
B183001A 00000000
PAL
C2660754 00000002
7C630214 3980XXXX
B183001A 00000000
NTSC-J
C265FDC0 00000002
7C630214 3980XXXX
B183001A 00000000
NTSC-K
C264EA6C 00000002
7C630214 3980XXXX
B183001A 00000000
Source:
add r3, r3, r0 #Default Instruction
li r12, 0xXXXX #Use FFFFXXXX for values exceeding 7FFF
sth r12, 0x001A (r3) #Store value to spot its spot in Memory
Code creator: Vega
This code will edit what is shown (to you and everybody else) how many GP points you currently have. Just set the XXXX to the value you want. That value will be shown after every GP race. If you use a high value (such as FFFF for 65535), and you gain points to exceed the limit of FFFF, then you will instead get the legit amount of points for that current race.
XXXX Value is in Hex.
Example:
10 points is an XXXX value of 000A
NTSC-U
C2658818 00000002
7C630214 3980XXXX
B183001A 00000000
PAL
C2660754 00000002
7C630214 3980XXXX
B183001A 00000000
NTSC-J
C265FDC0 00000002
7C630214 3980XXXX
B183001A 00000000
NTSC-K
C264EA6C 00000002
7C630214 3980XXXX
B183001A 00000000
Source:
add r3, r3, r0 #Default Instruction
li r12, 0xXXXX #Use FFFFXXXX for values exceeding 7FFF
sth r12, 0x001A (r3) #Store value to spot its spot in Memory
Code creator: Vega