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Alrighty, So instead of just blatantly asking for the codes, I actually might attempt a crack at making my own versions however, since you guys are more talented you would do a lot better.
If any of you could at least help with finding the address that can help with these codes, that would be nice.
Code/Address Request
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-VR can influence a star rank
Description: If the user is in between a selectable VR threshold, it grants them a Star Rank.
-Certain Teams can only receive certain items
Description: Being on a certain team can force item probabilities.
I am very new to this and would really like to make my first true code (200cc don't count).
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11-14-2020, 02:13 AM
(This post was last modified: 11-14-2020, 02:16 AM by Vega.)
(11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: -VR can influence a star rank
Description: If the user is in between a selectable VR threshold, it grants them a Star Rank.
As in one that auto updates per race? That may be a bit tricky, as the Save data gets loaded early in the game and the star rank image display is set based on certain bit values of the Save.
(11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: -Certain Teams can only receive certain items
Description: Being on a certain team can force item probabilities.
Should be easy to do.
(11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: I am very new to this and would really like to make my first true code (200cc don't count).
https://mkwii.com/showthread.php?tid=1114
Read, read, read if you really want to learn. Once you have learned how to make you own ASM Gecko Codes, you can make codes for other Wii games and also for GC games, don't think you're just limited to MKWii. That second code you want (item probability based on team selection), is a good code to set a goal as after you have learned ASM.
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(11-14-2020, 02:13 AM)Vega Wrote: (11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: -VR can influence a star rank
Description: If the user is in between a selectable VR threshold, it grants them a Star Rank.
As in one that auto updates per race? That may be a bit tricky, as the Save data gets loaded early in the game and the star rank image display is set based on certain bit values of the Save.
(11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: -Certain Teams can only receive certain items
Description: Being on a certain team can force item probabilities.
Should be easy to do.
(11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: I am very new to this and would really like to make my first true code (200cc don't count).
https://mkwii.com/showthread.php?tid=1114
Read, read, read if you really want to learn. Once you have learned how to make you own ASM Gecko Codes, you can make codes for other Wii games and also for GC games, don't think you're just limited to MKWii. That second code you want (item probability based on team selection), is a good code to set a goal as after you have learned ASM. "As in one that auto updates per race? That may be a bit tricky, as the Save data gets loaded early in the game and the star rank image display is set based on certain bit values of the Save."
-I mean, It wouldn't need to update mid game of course, Maybe the game restarts after entering the threshold.
"Read, read, read if you really want to learn. Once you have learned how to make you own ASM Gecko Codes, you can make codes for other Wii games and also for GC games, don't think you're just limited to MKWii. That second code you want (item probability based on team selection), is a good code to set a goal as after you have learned ASM."
-I Know! I'll be honest, I kinda wanna learn an actual decent language before I do some more advanced stuff. I am learning Java now and in February so, I think then and some where in April I am learning Python so I should be good for this stuff then.
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(11-14-2020, 02:13 AM)Vega Wrote: (11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: -VR can influence a star rank
Description: If the user is in between a selectable VR threshold, it grants them a Star Rank.
As in one that auto updates per race? That may be a bit tricky, as the Save data gets loaded early in the game and the star rank image display is set based on certain bit values of the Save.
(11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: -Certain Teams can only receive certain items
Description: Being on a certain team can force item probabilities.
Should be easy to do.
(11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: I am very new to this and would really like to make my first true code (200cc don't count).
https://mkwii.com/showthread.php?tid=1114
Read, read, read if you really want to learn. Once you have learned how to make you own ASM Gecko Codes, you can make codes for other Wii games and also for GC games, don't think you're just limited to MKWii. That second code you want (item probability based on team selection), is a good code to set a goal as after you have learned ASM.
For the star rank thing, figure out where the game sets the star rank on game load, then from there do basic REing to trace the pointer chain. After that you can update the icons mid game based on vr by loading those pointers and storing the desired flags, and change the og algorithm at the beginning of the game to do the same
Super Mario Eclipse, what Super Mario Sunshine could've been.
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(11-14-2020, 04:14 AM)JoshuaMK Wrote: (11-14-2020, 02:13 AM)Vega Wrote: (11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: -VR can influence a star rank
Description: If the user is in between a selectable VR threshold, it grants them a Star Rank.
As in one that auto updates per race? That may be a bit tricky, as the Save data gets loaded early in the game and the star rank image display is set based on certain bit values of the Save.
(11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: -Certain Teams can only receive certain items
Description: Being on a certain team can force item probabilities.
Should be easy to do.
(11-14-2020, 02:01 AM)TheNinjaKingOW Wrote: I am very new to this and would really like to make my first true code (200cc don't count).
https://mkwii.com/showthread.php?tid=1114
Read, read, read if you really want to learn. Once you have learned how to make you own ASM Gecko Codes, you can make codes for other Wii games and also for GC games, don't think you're just limited to MKWii. That second code you want (item probability based on team selection), is a good code to set a goal as after you have learned ASM.
For the star rank thing, figure out where the game sets the star rank on game load, then from there do basic REing to trace the pointer chain. After that you can update the icons mid game based on vr by loading those pointers and storing the desired flags, and change the og algorithm at the beginning of the game to do the same Sounds good. I'll be doing some learning over the weekend I guess lul.
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11-14-2020, 09:11 AM
(This post was last modified: 11-14-2020, 09:18 AM by Seeky.)
For the first one:
Class that handles SELECT records of RACE packets, which contain your star rank https://github.com/SeekyCt/mkw-structure...thandler.h
For the second one:
Data structure with team information https://github.com/SeekyCt/mkw-structure...racedata.h
Class that handles item decisions https://github.com/SeekyCt/mkw-structure...slotdata.h
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(11-14-2020, 09:11 AM)Seeky Wrote: For the first one:
Class that handles SELECT records of RACE packets, which contain your star rank https://github.com/SeekyCt/mkw-structure...thandler.h
For the second one:
Data structure with team information https://github.com/SeekyCt/mkw-structure...racedata.h
Class that handles item decisions https://github.com/SeekyCt/mkw-structure...slotdata.h Thank you Seeky! I'll be attempting to learn more today, I'll see where I go.
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