Dynamic Gravity v1.1 (GCN) [JoshuaMK]
#1
Dynamic Gravity v1.1 (GCN) [JoshuaMK]

NOTE: Outdated by newer version.

This version takes your analog input and adds it onto the gravity float, meaning this is far more fluent/precise than the original. It also allows the code to be almost half the length it used to be. X and Y values simply determine how drastic the gravity changes are. This code affects CPUs too.



(NTSC-U)
C2576FC0 00000002
901D0218 3D808142
900C0200 00000000
C2590400 0000000B
3D808034 618CC203
3D608142 3C803F80
908B0204 808B0200
2C04001E 41800034
898C0000 398CFF78
38A0000X 28050001
41820010 38A0000Y
7D8C2BD6 48000008
1D8C000Y A0AB0204
7CA56214 B0AB0204
C02B0204 00000000

(PAL)
C257D824 00000002
901D0218 3D808142
900C0200 00000000
C2596C24 0000000B
3D808034 618CC203
3D608142 3C803F80
908B0204 808B0200
2C04001E 41800034
898C0000 398CFF78
38A0000X 28050001
41820010 38A0000Y
7D8C2BD6 48000008
1D8C000Y A0AB0204
7CA56214 B0AB0204
C02B0204 00000000

(NTSC-J)
C257D1A4 00000002
901D0218 3D808142
900C0200 00000000
C25965A4 0000000B
3D808034 618CC203
3D608142 3C803F80
908B0204 808B0200
2C04001E 41800034
898C0000 398CFF78
38A0000X 28050001
41820010 38A0000Y
7D8C2BD6 48000008
1D8C000Y A0AB0204
7CA56214 B0AB0204
C02B0204 00000000

(NTSC-K)
C256B87C 00000002
901D0218 3D808142
900C0200 00000000
C2584C7C 0000000B
3D808034 618CC203
3D608142 3C803F80
908B0204 808B0200
2C04001E 41800034
898C0000 398CFF78
38A0000X 28050001
41820010 38A0000Y
7D8C2BD6 48000008
1D8C000Y A0AB0204
7CA56214 B0AB0204
C02B0204 00000000



Guide

X = 0/1 (0 = Divide, 1 = Multiply)
Y = 1 to 9 (How much to multiply/divide by)

It is recommended to do X = 0, Y = 2, to achieve something that feels the most like CTGP's.



#~~~~~~~~~~~~~~~~~#
#Inject > 80576FC0#
#~~~~~~~~~~~~~~~~~#

stw r0, 0x0218 (r29)
lis r12, 0x8142
stw r0, 0x0200 (r12)

#~~~~~~~~~~~~~~~~~#
#Inject > 80590400#
#~~~~~~~~~~~~~~~~~#

lis r12, 0x8034
ori r12, r12, 0xC203
lis r11, 0x8142
lis r4, 0x3F80
stw r4, 0x0204 (r11)
lwz r4, 0x0200 (r11)
cmpwi r4, 30
blt skip_gravity_mod
lbz r12, 0 (r12)
subi r12, r12, 0x88
li r5, X
cmplwi r5, 1
beq multiply
li r5, Y
divw r12, r12, r5
b maths
multiply:
mulli r12, r12, Y
maths:
lhz r5, 0x0204 (r11)
add r5, r5, r12
sth r5, 0x0204 (r11)
skip_gravity_mod:
lfs f1, 0x0204 (r11)



Code Creator: JoshuaMK
Code Contributors: Hamster35000vr (Gravity Address)
Super Mario Eclipse, what Super Mario Sunshine could've been.
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