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Request for Help to Adapt a Code For Give Items to Players - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: Request for Help to Adapt a Code For Give Items to Players (/showthread.php?tid=2338) |
Request for Help to Adapt a Code For Give Items to Players - Kizame - 12-20-2024 I have a code that gives 1 green shell to Player 1 when a button is pressed : 283457E2 00000200 48000000 809C1900 DE000000 80008180 58010000 00000008 DE000000 80008180 48100000 80001500 DE000000 80008180 1000008F 00000000 10000093 00000001 E0000000 80008000 I would like to adapt this code so that when a button is pressed by Player 2 or Player 3, it gives a green shell to the corresponding player:
RE: Request for Help to Adapt a Code For Give Items to Players - TomCube - 12-23-2024 The code was originally found here. Code: [PAL] With X,Y,Z values added, the code is this: Code: [PAL] II = Item ID Q = Quantity Fill in the X,Y,Z values according to this page. RE: Request for Help to Adapt a Code For Give Items to Players - Kizame - 12-23-2024 (12-23-2024, 05:35 PM)TomCube Wrote: The code was originally found here. I've set up the buttons for all 3 players, but when I press the corresponding button on player 2 or 3's controller, the green shell is assigned to player 1. So that changes the buttons, but I'd also like to change the destination of the objects. RE: Request for Help to Adapt a Code For Give Items to Players - Unnamed - 12-25-2024 If you want I can give you the code for all Players in games (All players and also CPUs). You need to tell me your game region. RE: Request for Help to Adapt a Code For Give Items to Players - Kizame - 12-25-2024 (12-25-2024, 05:45 PM)Unnamed Wrote: If you want I can give you the code for all Players in games (All players and also CPUs). You need to tell me your game region. Really? I'm in the PAL region If you have this, it would be a huge help. RE: Request for Help to Adapt a Code For Give Items to Players - Unnamed - 12-27-2024 Nevermind the Region, I have written a region free code that can be used to assign Items to all offline racers, including CPUs Source is ofc added, if anyone wants to modify it. C0000000 00000014 3D208000 89695F27 3D40809C 2C0B00EC 80AA3618 41820030 2C0B008C 80AAEE20 41820024 2C0B0010 80AA2678 41820018 2C0B0054 3D40809B 80AA1C58 41820008 48000058 2C050000 41820050 39290FC4 81450014 38A00000 54AB083C 7C0958AE 396B0001 7C6958AE 2C030000 40A2000C 2C000000 41820018 1D850248 398C008C 7C0A612E 398C0004 7C6A612E 38A50001 2C05000C 4180FFC4 4E800020 00000000 The code will load Item and amount for each player, starting from adress 80000FC4. To set your specific item, you can use Button activators. 283PXXXX YYYYZZZZ 0200SSSS 0000II0Q E0000000 00000000 where XXXX: Controller adress ZZZZ: Button Activator YYYY = FFFF - ZZZZ, or YYYY = 0000 if only these buttons should be pressed P = 3 for Korea, P = 4 else SSSS: Player offset 0FC4 = Player 1 0FC6 = Player 2/CPU 1 0FC8 = Player 3/CPU 2 0FCA = Player 4/CPU 3 0FCC = CPU 4 0FCE = CPU 5 0FD0 = CPU 6 0FD2 = CPU 7 0FD4 = CPU 8 0FD6 = CPU 9 0FD8 = CPU 10 0FDA = CPU 11 II and Q: Item and Amount II = 12, Q = 3: Triple Bannans II = 11, Q = 3: Triple Reds II = 10, Q = 3: Triple Greens II = 0F, Q = 1: Bullet Bill II = 0E, Q = 1: Cloud II = 0D, Q = 1: POW II = 0C, Q = 1: Blooper II = 0B, Q = 1: Mega Shroom II = 0A, Q = 1: Gold Shroom II = 09, Q = 1: Star Power II = 08, Q = 1: Lightning II = 07, Q = 1: Blue shell II = 06, Q = 1: Bomb II = 05, Q = 3: Shrooms II = 04, Q = 1: 1 Shroom II = 03, Q = 1: Fake Box II = 02, Q = 1: Bannana II = 01, Q = 1: Red shell II = 00, Q = 1: Green Shell II = 14, Q = 0: Nothing Here is an example how to setup it with Button activators 28345842 00000088 First Player Classic Controller PAL, Buttons X and Zl 02000FC4 00000101 Red Shell for Player 1 E0000000 00000000 28345842 00000028 First Player Classic Controller PAL, Buttons X and Y 02000FC4 00000201 Banana for Player 1 E0000000 00000000 28345D1A 00001000 Second Player Wiimote PAL, button - 02000FC6 00000701 Blue Shell for Player 2 E0000000 00000000 28345D1A 00000010 Second Player Wiimote PAL, button + 02000FC6 00000901 Star for Player 2 E0000000 00000000 E0000000 80008000 Source: lis r9, 0x8000 #Find Region of Game lbz r11, 0x5F27 (r9) #Instruction here is vital. Virtually impossible for this to be modded by something unrelated lis r10, 0x809C #Prepare PlayerHolder cmpwi r11, 0xEC #pal lwz r5, 0x3618 (r10) beq- next cmpwi r11, 0x8C #usa lwz r5, 0xFFFFEE20 (r10) beq- next cmpwi r11, 0x10 #japan lwz r5, 0x2678 (r10) beq- next cmpwi r11, 0x54 #korea lis r10, 0x809B lwz r5, 0x1C58 (r10) beq- next #unknown region b end next: cmpwi r5, 0 # check if PlayerHolder is active beq- end addi r9, r9, 0x0FC4 lwz r10, 0x14 (r5) li r5, 0 # r0 = Item # r3 = Amount # r5 = counter # r9 = Source Adress # r10 = Target Adress # r11 = Source Player offset # r12 = Target Player offset loop: # load amount and Item slwi r11, r5, 1 lbzx r0, r9, r11 # load custom Item addi r11, r11, 1 lbzx r3, r9, r11 # load custom amount cmpwi r3, 0x0 bne+ item_ok cmpwi r0, 0 beq- deac_skip item_ok: mulli r12, r5, 584 addi r12, r12, 0x8c # 0x8c is Item offset stwx r0, r10, r12 # store it to Item offset addi r12, r12, 0x4 # 0x90 is amount offset stwx r3, r10, r12 # store amount to offset deac_skip: addi r5, r5, 1 cmpwi r5, 12 blt loop end: RE: Request for Help to Adapt a Code For Give Items to Players - Kizame - 12-27-2024 (12-27-2024, 03:45 PM)Unnamed Wrote: Nevermind the Region, I have written a region free code that can be used to assign Items to all offline racers, including CPUs Thank you so much for your help. I'll give it a try. I just have one question, does the Nothing allow you to remove an item or does it count as an item in its own right? Because I'd really like to be able to remove an item, whether it's for a player or a CPU. Sincerely |