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Offline Hide and Seek - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: Offline Hide and Seek (/showthread.php?tid=2333) Pages:
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RE: Offline Hide and Seek - WaluigiisFluffy - 01-02-2025 Alrighty. Question: is my filepath for the main.dol supposed to be SD root/mod folder/codes/patchname.dol? Or is it a folder where patchname/main.dol? Because I know I can't have 2 main.dol's in one folder. RE: Offline Hide and Seek - FelX - 01-08-2025 (12-26-2024, 05:48 PM)WaluigiisFluffy Wrote: Ok. I am done with the gct's for now... Hi ! I just found a code that changes the height of the camera [Jae] : https://mariokartwii.com/showthread.php?tid=603 This is not exactly what you are looking for but you could perhaps set high or very low values to no longer see the position of the character. Keep us informed of your progress ! This looks amazing ! RE: Offline Hide and Seek - WaluigiisFluffy - 02-13-2025 (01-08-2025, 03:43 PM)FelX Wrote: Hi ! I just found a code that changes the height of the camera! OK so I haven't worked on this for a while (I got Breath of the Wild so you know how that goes). I have concluded button activators don't work with main.dol's so no CT's for now. ![]() I will test the camera height code, thanks a million! RE: Offline Hide and Seek - WaluigiisFluffy - 02-13-2025 Here is the problem with button activators: On multiplayer, they affect everyone. So I can hide people, but I have to do everyone. The seeker needs to see. Also, I can get it to work on dolphin, but I doubt it will work on console. The reason I can hide people is because their camera basically gives out lol. I tried putting in two different codes, so technically 2 people could control it, but no dice. RE: Offline Hide and Seek - _Ro - 02-14-2025 A proper method would make it so the player 2 (supposing that's the seeker) camera is now the player 1 camera. You can achieve this by using this 805971F8 lbz r4, XX (rYY) - Original instruction (I am not home so I can't check) cmpwi r4, 1 - If camera is player 2 bne end - end the code if not player 2 li r4, 0 - Otherwise, make it so player 2 camera is now player 1 camera end: Make sure to add an activator RE: Offline Hide and Seek - WaluigiisFluffy - 02-14-2025 Here are all the codes I used: HUD Transparency Modifier (with button activator (I used - and +))[EvilRobot]: Note: deactivate during menu and between races. NTSC-U 2834XXXX YYYYZZZZ 0460C748 38000000 E0000000 00000000 2834XXXX YYYYZZZZ 0460C748 881F0060 E0000000 80008000 PAL 2834XXXX YYYYZZZZ 0463DB68 38000000 E0000000 00000000 2834XXXX YYYYZZZZ 0463DB68 881F0060 E0000000 80008000 NTSC-J 2834XXXX YYYYZZZZ 0463D1D4 38000000 E0000000 00000000 2834XXXX YYYYZZZZ 0463D1D4 881F0060 E0000000 80008000 NTSC-K 2833XXXX YYYYZZZZ 0462BE80 38000000 E0000000 00000000 2833XXXX YYYYZZZZ 0462BE80 881F0060 E0000000 80008000 End Race Early [ComputerBot2016] (I used 1 and 2 buttons) Note: You can end the race whenever you want. 5 min is a good start. NTSC-U: 04530808 88030020 2834XXXX YYYYZZZZ C2530808 00000006 88030020 9421FF80 BC610008 38800002 38A00001 3D808052 618CF7A0 7D8803A6 4E800021 B8610008 38210080 00000000 E0000000 80008000 PAL: 04535350 88030020 2834XXXX YYYYZZZZ C2535350 00000006 88030020 9421FF80 BC610008 38800002 38A00001 3D808053 618C42E8 7D8803A6 4E800021 B8610008 38210080 00000000 E0000000 80008000 NTSC-J: 04534CD0 88030020 2834XXXX YYYYZZZZ C2534CD0 00000006 88030020 9421FF80 BC610008 38800002 38A00001 3D808053 618C3C68 7D8803A6 4E800021 B8610008 38210080 00000000 E0000000 80008000 NTSC-K: 045233A8 88030020 2833XXXX YYYYZZZZ C25233A8 00000006 88030020 9421FF80 BC610008 38800002 38A00001 3D808052 618C2340 7D8803A6 4E800021 B8610008 38210080 00000000 E0000000 80008000 Kill Lakitu [JoshuaMK] (NTSC-U) 0454EBDC 60000000 (PAL) 04554BFC 60000000 (NTSC-J) 0455457C 60000000 (NTSC-K) 04542C54 60000000 Lap Count Increased Modifier [Vega] NTSC-U 0052FEB7 00000000 PAL 005349FF 00000000 NTSC-J 0053437F 00000000 NTSC-K 00522A57 00000000 Write Char Offset [Dexter0] (Just in case) D27E4DDC 00000002 3FE08000 93BF1500 3BE00000 00000000 Feather codes: NTSC-U Main Code (CLF78, stebler) 067D4F74 000000A0 48000018 3C60809C 8063EE20 80630014 1C840248 7C632214 9421FFF0 7C0802A6 90010014 80830000 80A40028 80C50250 60C60004 90C50250 80A40004 38E00007 80C50008 54C697FF 41A20008 38E00002 90E50078 38C00004 B0C500A6 38630088 38800001 4BFD8F45 3CA0809B 88A5F0B1 2C050001 40A2001C 8883FF92 2C040001 41A20010 8883FF90 3860000A 4BFBE215 80010014 7C0803A6 38210010 4E800020 0478DD80 480471F9 068B1364 0000000C 42AA0000 42AA0000 42960000 00000000 047D52D4 4800009C Conditional Ignore Invisible Walls (CLF78, stebler) C25AB940 00000006 3AEEBDFF 836F0004 837B0004 809B0004 548417FF 41A20014 809B0078 2C040007 40A20008 3AF7E000 60000000 00000000 Conditional Fast Falling (MrBean35000vr, acaruso, stebler) C258FF68 00000013 C01F004C 819D0000 816C0004 806B0004 546317FF 41A2007C 806B0078 2C030007 40A20070 4800000D 3E99999A 3F800000 7D8802A6 7C8B2378 807D001C 8083001C 2C040001 40810048 89030096 2C080001 4082000C 2C040012 40810034 80630018 3C808058 60849BD0 7C8903A6 4E800421 C0430034 FC601210 EC42182A C06C0000 C08C0004 EC4220FA EC0000B2 7D645B78 7FC3F378 00000000 C2590B6C 00000016 807C0000 81830004 808C0004 548417FF 41A20098 808C0078 2C040007 40A2008C 4800000D 3E99999A 3F800000 7D8802A6 807C001C 8083001C 2C040000 40820020 39000000 99030096 81030004 55080631 4182000C 39000001 99030096 2C040001 40810048 89030096 2C080001 4082000C 2C040012 40810034 80630018 3C808058 60849BD0 7C8903A6 4E800421 C0430034 FC601210 EC42182A C06C0000 C08C0004 EC4220FA EC0000B2 7F83E378 00000000 PAL: Main Code (CLF78, stebler) 067A81B4 000000A0 48000018 3C60809C 80633618 80630014 1C840248 7C632214 9421FFF0 7C0802A6 90010014 80830000 80A40028 80C50250 60C60004 90C50250 80A40004 38E00007 80C50008 54C697FF 41A20008 38E00002 90E50078 38C00004 B0C500A6 38630088 38800001 48014765 3CA0809C 88A538B9 2C050001 40A2001C 8883FF92 2C040001 41A20010 8883FF90 3860000A 4BFF3FE1 80010014 7C0803A6 38210010 4E800020 04796D8C 4801142D 068B5C24 0000000C 42AA0000 42AA0000 42960000 00000000 047A8514 4800009C Conditional Ignore Invisible Walls (CLF78, stebler) C25B6868 00000006 3AEEBDFF 836F0004 837B0004 809B0004 548417FF 41A20014 809B0078 2C040007 40A20008 3AF7E000 60000000 00000000 Conditional Fast Falling (MrBean35000vr, acaruso, stebler) C259678C 00000013 C01F004C 819D0000 816C0004 806B0004 546317FF 41A2007C 806B0078 2C030007 40A20070 4800000D 3E99999A 3F800000 7D8802A6 7C8B2378 807D001C 8083001C 2C040001 40810048 89030096 2C080001 4082000C 2C040012 40810034 80630018 3C808059 608403F4 7C8903A6 4E800421 C0430034 FC601210 EC42182A C06C0000 C08C0004 EC4220FA EC0000B2 7D645B78 7FC3F378 00000000 C2597390 00000016 807C0000 81830004 808C0004 548417FF 41A20098 808C0078 2C040007 40A2008C 4800000D 3E99999A 3F800000 7D8802A6 807C001C 8083001C 2C040000 40820020 39000000 99030096 81030004 55080631 4182000C 39000001 99030096 2C040001 40810048 89030096 2C080001 4082000C 2C040012 40810034 80630018 3C808059 608403F4 7C8903A6 4E800421 C0430034 FC601210 EC42182A C06C0000 C08C0004 EC4220FA EC0000B2 7F83E378 00000000 NTSC-J Main Code (CLF78, stebler) 067A7820 000000A0 48000018 3C60809C 80632678 80630014 1C840248 7C632214 9421FFF0 7C0802A6 90010014 80830000 80A40028 80C50250 60C60004 90C50250 80A40004 38E00007 80C50008 54C697FF 41A20008 38E00002 90E50078 38C00004 B0C500A6 38630088 38800001 48014765 3CA0809C 88A52919 2C050001 40A2001C 8883FF92 2C040001 41A20010 8883FF90 3860000A 4BFF3FE1 80010014 7C0803A6 38210010 4E800020 047963F8 4801142D 068B4D84 0000000C 42AA0000 42AA0000 42960000 00000000 047A7B80 4800009C Conditional Ignore Invisible Walls (CLF78, stebler) C25B61E8 00000006 3AEEBDFF 836F0004 837B0004 809B0004 548417FF 41A20014 809B0078 2C040007 40A20008 3AF7E000 60000000 00000000 Conditional Fast Falling (MrBean35000vr, acaruso, stebler) C259610C 00000013 C01F004C 819D0000 816C0004 806B0004 546317FF 41A2007C 806B0078 2C030007 40A20070 4800000D 3E99999A 3F800000 7D8802A6 7C8B2378 807D001C 8083001C 2C040001 40810048 89030096 2C080001 4082000C 2C040012 40810034 80630018 3C808058 6084FD74 7C8903A6 4E800421 C0430034 FC601210 EC42182A C06C0000 C08C0004 EC4220FA EC0000B2 7D645B78 7FC3F378 00000000 C2596D10 00000016 807C0000 81830004 808C0004 548417FF 41A20098 808C0078 2C040007 40A2008C 4800000D 3E99999A 3F800000 7D8802A6 807C001C 8083001C 2C040000 40820020 39000000 99030096 81030004 55080631 4182000C 39000001 99030096 2C040001 40810048 89030096 2C080001 4082000C 2C040012 40810034 80630018 3C808058 6084FD74 7C8903A6 4E800421 C0430034 FC601210 EC42182A C06C0000 C08C0004 EC4220FA EC0000B2 7F83E378 00000000 NTSC-K Main Code (CLF78, stebler) 06796574 000000A0 48000018 3C60809B 80631C58 80630014 1C840248 7C632214 9421FFF0 7C0802A6 90010014 80830000 80A40028 80C50250 60C60004 90C50250 80A40004 38E00007 80C50008 54C697FF 41A20008 38E00002 90E50078 38C00004 B0C500A6 38630088 38800001 48014765 3CA0809B 88A51EF9 2C050001 40A2001C 8883FF92 2C040001 41A20010 8883FF90 3860000A 4BFF3FE1 80010014 7C0803A6 38210010 4E800020 0478514C 4801142D 068A409C 0000000C 42AA0000 42AA0000 42960000 00000000 047968D4 4800009C Conditional Ignore Invisible Walls (CLF78, stebler) C25A48C0 00000006 3AEEBDFF 836F0004 837B0004 809B0004 548417FF 41A20014 809B0078 2C040007 40A20008 3AF7E000 60000000 00000000 Conditional Fast Falling (MrBean35000vr, acaruso, stebler) C25847E4 00000013 C01F004C 819D0000 816C0004 806B0004 546317FF 41A2007C 806B0078 2C030007 40A20070 4800000D 3E99999A 3F800000 7D8802A6 7C8B2378 807D001C 8083001C 2C040001 40810048 89030096 2C080001 4082000C 2C040012 40810034 80630018 3C808057 6084E44C 7C8903A6 4E800421 C0430034 FC601210 EC42182A C06C0000 C08C0004 EC4220FA EC0000B2 7D645B78 7FC3F378 00000000 C25853E8 00000016 807C0000 81830004 808C0004 548417FF 41A20098 808C0078 2C040007 40A2008C 4800000D 3E99999A 3F800000 7D8802A6 807C001C 8083001C 2C040000 40820020 39000000 99030096 81030004 55080631 4182000C 39000001 99030096 2C040001 40810048 89030096 2C080001 4082000C 2C040012 40810034 80630018 3C808057 6084E44C 7C8903A6 4E800421 C0430034 FC601210 EC42182A C06C0000 C08C0004 EC4220FA EC0000B2 7F83E378 00000000 Custom Item Probability Distribution Offline [Sioist] ( I do 10% red shell, 40% Bloop, and 50% Single shroom) NTSC-U: 040007B4 HHIIJJKK 040007B8 LLMMNNOO 040007BC PPQQRRSS 040007C0 TTUUVVWW 040007C4 XXYYZZ00 C27AB704 00000010 3D808000 618C07B4 39600013 7D6903A6 39400000 398CFFFF 8D6C0001 7D4A5A14 4200FFF8 7C8B2378 38600000 7D445378 3D40800F 614A2E40 7D4903A6 4E800421 7D645B78 398CFFED 39600013 7D6903A6 39600000 8D4C0001 7D6B5214 7C035800 41800008 4200FFF0 7D6902A6 39400013 7D6B5050 7D635B78 90770020 00000000 PAL: 040007B4 HHIIJJKK 040007B8 LLMMNNOO 040007BC PPQQRRSS 040007C0 TTUUVVWW 040007C4 XXYYZZ00 C27BA164 00000010 3D808000 618C07B4 39600013 7D6903A6 39400000 398CFFFF 8D6C0001 7D4A5A14 4200FFF8 7C8B2378 38600000 7D445378 3D40800F 614A2EE0 7D4903A6 4E800421 7D645B78 398CFFED 39600013 7D6903A6 39600000 8D4C0001 7D6B5214 7C035800 41800008 4200FFF0 7D6902A6 39400013 7D6B5050 7D635B78 90770020 00000000 NTSC-J: 040007B4 HHIIJJKK 040007B8 LLMMNNOO 040007BC PPQQRRSS 040007C0 TTUUVVWW 040007C4 XXYYZZ00 C27B97D0 00000010 3D808000 618C07B4 39600013 7D6903A6 39400000 398CFFFF 8D6C0001 7D4A5A14 4200FFF8 7C8B2378 38600000 7D445378 3D40800F 614A2E00 7D4903A6 4E800421 7D645B78 398CFFED 39600013 7D6903A6 39600000 8D4C0001 7D6B5214 7C035800 41800008 4200FFF0 7D6902A6 39400013 7D6B5050 7D635B78 90770020 00000000 NTSC-K: 040007B4 HHIIJJKK 040007B8 LLMMNNOO 040007BC PPQQRRSS 040007C0 TTUUVVWW 040007C4 XXYYZZ00 C27AE524 00000010 3D808000 618C07B4 39600013 7D6903A6 39400000 398CFFFF 8D6C0001 7D4A5A14 4200FFF8 7C8B2378 38600000 7D445378 3D40800F 614A2F58 7D4903A6 4E800421 7D645B78 398CFFED 39600013 7D6903A6 39600000 8D4C0001 7D6B5214 7C035800 41800008 4200FFF0 7D6902A6 39400013 7D6B5050 7D635B78 90770020 00000000 Legend: HH - Green Shell II - Red Shell JJ - Banana KK - Fake Item Box LL - Mushroom MM - Triple Mushrooms NN - Bomb-ombs OO - Blue Shell PP - Lightning QQ - Star RR - Golden Mushroom SS - Mega Mushroom TT - Blooper UU - Pow Block VV - Thunder Cloud WW - Bullet Bill XX - Triple Green Shell YY - Triple Red Shell ZZ - Triple Banana You may need item limit modifiers, so: Max Drop Item Limiter [Luis] XX = Amount in Hex, max is 1E NTSC-U Star 008CDB6F 000000XX Mushroom 008CD63F 000000XX Lightning 008CDC47 000000XX Mega Mushroom 008CE4A7 000000XX Bullet Bill 008CE3F7 000000XX POW Block 008CE5A7 000000XX Golden Mushroom 008CD6EF 000000XX Blooper 008CE33F 000000XX Thundercloud 008A2E7B 000000XX PAL Star 008D2627 000000XX Mushroom 008D1F3F 000000XX Lightning 008D26FF 000000XX Mega Mushroom 008D1FEF 000000XX Bullet Bill 008D1E8F 000000XX POW Block 008D24BF 000000XX Golden Mushroom 008D209F 000000XX Blooper 008D1DD7 000000XX Thundercloud 008A5E1B 000000XX NTSC-J Star 008D1777 000000XX Mushroom 008D108F 000000XX Lightning 008D184F 000000XX Mega Mushroom 008D113F 000000XX Golden Mushroom 008D11EF 000000XX Bullet Bill 008D0FDF 000000XX POW Block 008D160F 000000XX Blooper 008D0F27 000000XX Thundercloud 008A4F7B 000000XX NTSC-K Star 008C0ABF 000000XX Mushroom 008C03D7 000000XX Lightning 008C0B97 000000XX Mega Mushroom 008C0487 000000XX Bullet Bill 008C0327 000000XX POW Block 008C0957 000000XX Golden Mushroom 008C0537 000000XX Blooper 008C026F 000000XX Thundercloud 0089427B 000000XX Max Item Limiter Modifier, Offline Only [davidevgen] This code increases the limit of items that can be in game allowing you to spam them at a rapid pace without freezing. NTSC-U 048A1060 00000020 048A0AC8 00000020 048A126C 00000020 048A0F64 00000020 048A0D28 00000020 048A09CC 0000001D 048A2E78 0000001E PAL 048A5B38 00000020 048A5488 00000020 048A5D44 00000020 048A5A3C 00000020 048A56E8 00000020 048A538C 0000001D 048A5E18 0000001E NTSC-J 048A4C98 00000020 048A45E8 00000020 048A4EA4 00000020 048A4B9C 00000020 048A4848 00000020 048A44EC 0000001D 048A4F78 0000001E NTSC-K 04893F98 00000020 048938E8 00000020 048941A4 00000020 04893E9C 00000020 04893B48 00000020 048937EC 0000001D 04893F98 0000001E This code doesn't effect triple items, pows, bloopers, bills, shocks, megas, goldens, shrooms, and stars. Each line of code effects a specific item Line 1 = Blue Shell Line 2 = Bob-omb Line 3 = Green Shell Line 4 = Red Shell Line 5 = Fake Item Box Line 6 = Banana Line 7 = Thunder Cloud To be continued... (02-14-2025, 12:25 AM)_Ro Wrote: A proper method would make it so the player 2 (supposing that's the seeker) camera is now the player 1 camera. You can achieve this by using this Ok THANKS. This is huge. However, I don't understand the ASM or whatever it's called, so I will try and do it tomorrow. RE: Offline Hide and Seek - WaluigiisFluffy - 02-14-2025 (02-14-2025, 12:25 AM)_Ro Wrote: A proper method would make it so the player 2 (supposing that's the seeker) camera is now the player 1 camera. You can achieve this by using this Ok so if P1 is seeker and I want P2's camera to change to P1's camera when I hit minus and change back when I hit minus that would look like: 2834199A 00001000 ????????? 805971F8 CC000000 00000000 ????????? ?????????? E0000000 00000000 Anybody know all 4 camera addresses? (Edit: and the highlight reel for 3 player, that can also reveal hiding spots) I don't have means to find that out. RE: Offline Hide and Seek - WaluigiisFluffy - 03-06-2025 Update: A code has been made to prevent screen cheating, but so far, afaik, it has not been converted to all regions (Only NTSC-U w/ Wiimotes and the minus button): (_Ro made this (thanks ![]() C25971F8 00000011 889D009C 48000015 199A0001 1ED20002 240A0003 00000000 7D8802A6 894C0003 2C0A0000 41820050 7C0A2000 40820020 3D608034 A14C0000 7D6B522E 716B1000 40820014 39600000 997D03D0 398C0004 4BFFFFCC 897D03D0 2C0B0000 40820018 899D03D1 698C0001 999D03D1 39600001 997D03D0 899D03D1 718C0001 41820008 38800000 00000000 Source: lbz r4, 0x9C(r29) bl controllerAddr_playerID .long 0x199A0001 .long 0x1ED20002 .long 0x240A0003 .long 0 controllerAddr_playerID: mflr r12 isEndOfTable: lbz r10, 3 (r12) cmpwi r10, 0 beq isTargetP1Cam isTargettedPlayerID: cmpw r10, r4 bne nextTableAddr isThatPlayerPressingMinus: lis r11, 0x8034 lhz r10, 0 (r12) lhzx r11, r11, r10 andi. r11, r11, 0x1000 bne isPressing setNotPressing: li r11, 0 stb r11, 0x3D0 (r29) nextTableAddr: addi r12, r12, 0x4 b isEndOfTable isPressing: lbz r11, 0x3D0 (r29) cmpwi r11, 0 bne isTargetP1Cam toggleTargetP1Cam: lbz r12, 0x3D1 (r29) xori r12, r12, 1 stb r12, 0x3D1 (r29) setPressing: li r11, 1 stb r11, 0x3D0 (r29) isTargetP1Cam: lbz r12, 0x3D1 (r29) andi. r12, r12, 1 beq end setP1Cam: li r4, 0 end: However, I did not realize that my request itself was not what this needs. I explain myself further here. https://mariokartwii.com/showthread.php?tid=2405 If anyone can finish this out, (I don't know how to) this project will be one GIANT step closer to complete. |