Stop the game from evaluating controller input
#1
I built a hook into LE_CODE that changes internal values for certain controller inputs. In particular, I have defined 2 buttons ALT1 and ALT2 for each controller type, which are never used together in the standard game (compare http://wiki.tockdom.com/wiki/LE-CODE/Con...ns#Buttons).

My problem: I would like to ensure that the game does not receive any controller input as soon as ALT1 and ALT2 are pressed. Does anyone of you have an idea how and where the game receives and evaluates the inputs?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)