Coding Questions and other Quandaries
#72
(12-26-2021, 10:26 PM)Vega Wrote: Nice work Hackwiz.

Btw for any code where you are simply replacing the old instruction with a new one, you can use the 04 RAM Write instead of a C2 ASM.

Code:
28708D40 00000100
C24DC914 00000001
9883026D 00000000
020003FE 00001000
E0000000 00000000
28708D40 00000200
C24DC914 00000001
8883026D 00000000
E0000000 80008000

becomes...

Code:
28708D40 00000100
044DC914 9883026D
020003FE 00001000
E0000000 00000000
28708D40 00000200
044DC914 8883026D
E0000000 80008000

Even better! Drop a couple more lines.
I know I could have done that, just laziness on my part lol.

A neat mode of gameplay this opens up is something I like to call "Strikes to Spare."
We've played this a couple of times, and it definitely adds another dimension to the standard game.

At the beginning of a game, with a full set of pins (default), press 1 to lock that pin config for the remainder of the game.
Now, if you don't get a strike on your first roll, you must knock all the pins down on the second roll, or you can actually have points subtracted.
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RE: Coding Questions and other Quandaries - by Hackwiz - 12-27-2021, 12:28 AM

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