How to load gecko codes in Riivolution
#12
Maybe you didn't define the codehandler right?
Try this:

Code:
<patch id="ocarinabase_gxdraw">
  <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x800018A8" />
</patch>

<patch id="ocarinabase">
  <memory valuefile="codehandler.bin" offset="0x80001800" />
</patch>

<patch id="ocarinacodes">
  <memory offset="0x00001CDE" value="8000" />
  <memory offset="0x00001CE2" value="28B8" />
  <memory offset="0x00001F5A" value="8000" />
  <memory offset="0x00001F5E" value="28B8" />
  <memory valuefile="/codes/{$__gameid}{$__region}{$__maker}.gct" offset="0x800028B8" />
</patch>

<patch id="shroom">
  <memory offset="0x00001CDE" value="8000" />
  <memory offset="0x00001CE2" value="28B8" />
  <memory offset="0x00001F5A" value="8000" />
  <memory offset="0x00001F5E" value="28B8" />
  <memory valuefile="/codes/RMCP01_SHROOM.gct" offset="0x800028B8" />
</patch>
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Messages In This Thread
How to load gecko codes in Riivolution - by Seeky - 03-06-2020, 08:44 PM
RE: How to load gecko codes in Riivolution - by Fynn935083 - 07-18-2021, 11:02 AM

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