Memory Editor [Vega]
#11
(11-16-2019, 06:42 PM)Vega Wrote: @Cameron it's easy to make a code handler extender for mkwii. The issue is making one work for every Wii game. The main dev of usbloader gx won't bother adding a game specific one. Regardless I'm sure I won't hit the GCT limit

This is funny now cause I did this, for every wii/gc game Tongue
Super Mario Eclipse, what Super Mario Sunshine could've been.
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#12
Big Update!

Now works on the Console Wink

Vid demo - https://www.youtube.com/watch?v=EUwKIMliHfk
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#13
For anyone who cares. I've upgraded this code with the following features

- Ability to now edit Memory (via Word writes)
- More compact view, Memory is shown in groups of words instead of bytes
- New top field added that shows your current spot in Memory and auto updates when you navigate to a new spot
- Much simpler and cleaner source

Video - https://www.youtube.com/watch?v=_wu6zjNX-GE
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#14
nice work, really impressive
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#15
Really nice update!


Just to tell you: I tried out the code with a button activator right on classic controller (0x8000). This resulted in not working with the cmpwi instruction, so I simply replaced it with cmplwi to make it work for values over 0x8000.

I just wanted to tell you not that someone is surprised that it does not work for values above 0x8000.
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#16
(09-20-2021, 11:37 AM)Unnamed Wrote: Really nice update!


Just to tell you: I tried out the code with a button activator right on classic controller (0x8000). This resulted in not working with the cmpwi instruction, so I simply replaced it with cmplwi to make it work for values over 0x8000.

I just wanted to tell you not that someone is surprised that it does not work for values above 0x8000.

Nice catch! Can't believe I've never thought of that becoming an issue. Thank you.
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