Easy Extender 1.1 [Y.S.] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Misc/Other (https://mariokartwii.com/forumdisplay.php?fid=55) +--- Thread: Easy Extender 1.1 [Y.S.] (/showthread.php?tid=790) |
Easy Extender 1.1 [Y.S.] - Vega - 07-17-2018 Easy Extender 1.1 [Y.S.] This code will give you the data/info (posted as its own graphical message on your TV screen) that will allow you to bypass the Ocarina GCT 256 line maximum. Simply run the code. You will see the graphical message on the top left of your TV Screen. Take a picture or write down the info that is displayed on your TV screen. On your computer, make a new .txt file called gameconfig.txt. Put the info that was on your TV screen onto gameconfig.txt. Place the gameconfig.txt on the root of your SD card. You can now have GCT files in your codes folder that exceed the Ocarina limit. Please note that this code works for ALL Wii games, not just MKWii. Region-Free F6000002 80008180 3803001F 54030034 48000008 38644000 4C000000 00001858 E0000000 80008000 F6000002 80008180 90A402E0 806502E4 908502E4 2C030000 D600005C 800018A8 E0000000 80008000 F6000003 80008180 9421FF60 7C0802A6 900100A4 BF61008C 7C7B1B78 40860024 4C000000 00001854 E0000000 80008000 68200091 00000001 9421FF80 BC610008 7D6802A6 91610084 480002FD 00000000 00000000 183C3C18 18001800 66662400 00000000 6C6CFE6C FE6C6C00 183E603C 067C1800 00C6CC18 3066C600 386C3876 DCCC7600 18183000 00000000 0C183030 30180C00 30180C0C 0C183000 00663CFF 3C660000 0018187E 18180000 00000000 00181830 0000007E 00000000 00000000 00181800 060C1830 60C08000 386CC6D6 C66C3800 18381818 18187E00 7CC6061C 3066FE00 7CC6063C 06C67C00 1C3C6CCC FE0C1E00 FEC0C0FC 06C67C00 3860C0FC C6C67C00 FEC60C18 30303000 7CC6C67C C6C67C00 7CC6C67E 060C7800 00181800 00181800 00181800 00181830 060C1830 180C0600 00007E00 007E0000 6030180C 18306000 7CC60C18 18001800 7CC6DEDE DEC07800 386CC6FE C6C6C600 FC66667C 6666FC00 3C66C0C0 C0663C00 F86C6666 666CF800 FE626878 6862FE00 FE626878 6860F000 3C66C0C0 CE663A00 C6C6C6FE C6C6C600 3C181818 18183C00 1E0C0C0C CCCC7800 E6666C78 6C66E600 F0606060 6266FE00 C6EEFEFE D6C6C600 C6E6F6DE CEC6C600 7CC6C6C6 C6C67C00 FC66667C 6060F000 7CC6C6C6 C6CE7C0E FC66667C 6C66E600 3C663018 0C663C00 7E7E5A18 18183C00 C6C6C6C6 C6C67C00 C6C6C6C6 C66C3800 C6C6C6D6 D6FE6C00 C6C66C38 6CC6C600 6666663C 18183C00 FEC68C18 3266FE00 3C303030 30303C00 C0603018 0C060200 3C0C0C0C 0C0C3C00 10386CC6 00000000 00000000 000000FF 30180C00 00000000 0000780C 7CCC7600 E0607C66 6666DC00 00007CC6 C0C67C00 1C0C7CCC CCCC7600 00007CC6 FEC07C00 3C6660F8 6060F000 000076CC CC7C0CF8 E0606C76 6666E600 18003818 18183C00 06000606 0666663C E060666C 786CE600 38181818 18183C00 0000ECFE D6D6D600 0000DC66 66666600 00007CC6 C6C67C00 0000DC66 667C60F0 000076CC CC7C0C1E 0000DC76 6060F000 00007EC0 7C06FC00 3030FC30 30361C00 0000CCCC CCCC7600 0000C6C6 C66C3800 0000C6D6 D6FE6C00 0000C66C 386CC600 0000C6C6 C67E06FC 00007E4C 18327E00 0E181870 18180E00 18181818 18181800 7018180E 18187000 76DC0000 00000000 7DC802A6 4800002D 00000000 EB80EB80 10801080 525A52F0 AC26ACAE D210D292 74477437 29F0296E 26E42670 50CC50B6 7FE802A6 549ED5BA 7E7EF82E 549E15BA 7E9EF82E 3D80CC00 618C2000 8BEC0049 57EF2834 8BEC001D 57FF801E A3CC001E 7FF0F378 56102834 66108000 5485563E 5486863E 7CC679D6 7FE53214 1FFF0008 7F30FA14 7F38CB78 3863FFFF 8EA30001 2C150000 418200D0 2C15000A 40820014 55FF1838 7F39FA14 7F38CB78 4BFFFFE0 2815007F 41800010 28150020 40800008 3AA00020 3AB5FFE0 56B61838 3BE00008 7FE903A6 3A400080 7EEEB0AE 7EFF9039 41820014 2C140000 41820024 92980000 48000014 2C130000 41820014 92780000 48000004 7C00C06C 7C0004AC 3B180004 5652F87E 28120000 41A1FFC4 3B18FFE0 7F187A14 3AD60001 4220FFAC 1FEF0008 7F1FC050 3B180020 1FEF0008 7FD0C050 7FBEFBD6 7FBDF9D6 7FBDF050 7C1D7840 40820010 55FF1838 7F39FA14 7F38CB78 4BFFFF2C 81610084 7D6803A6 B8610008 38210080 4E800020 592E532E C0000000 0000001A 9421FE80 BC610108 7C6802A6 90610184 38610008 48000049 25733A0A 636F6465 6C697374 73746172 74203D20 25303858 0A636F64 656C6973 74656E64 203D2025 3038580A 706F6B65 28253038 582C2033 38303337 46464629 0A000000 7C8802A6 3CA08000 60A50000 3D008000 81081858 A0C8FFFA 54C6801E A8E8FFFE 7CC63A14 38C6001F 54C60034 38E67FE0 3D808000 818C1854 7D8903A6 4E800421 38610008 3C800102 60840102 3D808000 818C1850 7D8903A6 4E800421 80610184 7C6803A6 B8610108 38210180 4E800020 4E800020 Code created by: Y.S. RE: Easy Extender 1.1 [Y.S.] - Vega - 11-20-2019 For any ASM coder who wants to use this code as a base (use the entire code provided above excluding the C0 code) for Drawing stuff to the screen, here are some notes for utilizing your own ASM (C0/C2) Code using Y.S's code: To use sprintf (standard sprintf args apply): lis rX, 0x8000 lwz rX, 0x1854 (rX) mtlr rX blrl To use Draw: lis rX, 0x8000 lwz rX, 0x1850 (rX) mtlr rX blrl Arg for Draw r3 = Address pointing to data (already converted, ready for display) r4 1st byte = X coordinate (starts at 0x01) r4 2nd byte = Y coordinate (starts at 0x02) r4 3rd byte = BG color (see color combos below) r4 4th byte = Font color (see color combos below) Color combos (byte values): 00 - Clear 01 - White 02 - Black 03 - Red 04 - Yellow 05 - Dark Yellow 06 - Green 07 - Blue 08 - Blue 09 - Purple (Values beyond this aren't actual real colors from what I've been told) 0A - Purple 0C - Cyan 0F - Cyan 14 - Sky Blue 1F - Lime Green 7F - Grey FF - Clear, but puts a thin white border on the font Too lazy to check all 256 values... Regarding the X/Y coordinate positions: The values will place your text in different places depending on your resolution and screen ratio. Just because the text is at the bottom center on 4:3, doesn't mean it will be there for 16:9 480i nor 16:9 480p. RE: Easy Extender 1.1 [Y.S.] - JoshuaMK - 11-20-2019 What's all the rest of the code for? Does it alter one of the print functions? RE: Easy Extender 1.1 [Y.S.] - Vega - 11-20-2019 I havent analyzed all of YS's code but it does the following: Find the game's address for sprintf, save it to 0x80001858 Search for area of RAM to place extending code handler in (with other related various values) The code does some data loading from 0xCC002000 (broadway vid interface) and it writes a new subroutine to execute based on that data (basically YS does some magic with the Video interface to create a Draw Code, hence why it works on every wii game) The draw function is then linked to 0x80001850 For the C0 asm: he basically sets up some basic args for the sprintf, calls the sprintf. Then calls the draw function. RE: Easy Extender 1.1 [Y.S.] - JoshuaMK - 11-20-2019 That's pretty cool RE: Easy Extender 1.1 [Y.S.] - xX tRoLLeR Xx - 09-30-2020 How do I lay it out though? I have the numbers wrote down but I dont know how to lay it out in the txt. Please help RE: Easy Extender 1.1 [Y.S.] - Vega - 10-01-2020 What text/numbers are you wanting to display? |