Three In One Item Max Probability Code [Unnamed] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Online; Item (https://mariokartwii.com/forumdisplay.php?fid=57) +--- Thread: Three In One Item Max Probability Code [Unnamed] (/showthread.php?tid=2064) |
Three In One Item Max Probability Code [Unnamed] - Unnamed - 08-04-2023 Three In One Item Max Probability Code [Unnamed] This code increases the probability of getting an item of your choice to the highest value that the game allows. Also, you can change the behavior of the code by changing certain instructions. Here is an overview of the different modifications: For the "Perfect Item Code": leave the code as it is. With this you will only get the item if it is allowed in the position for the current In-Race room size. For the "Selective Item Max Probability": Change "2C000000" to "4C421182". This will give you the item even if it is not allowed in the position for the current In-Race room size. For the "Positional Selective Item Max Probability": Change "2C000000" to "4C421182" and "4C421242" to "2C0C00PP". You will only get the item if you are in the position you have previously set in the code. Again, you will receive the item even if it is not allowed in the position for the current In-Race room size. If your item is not available or you are not allowed to get it (Mega in Mega, or Triple Items in Triple Items), this address will not be called and the code will not work. Therefore it follows all item rules. In addition, I included a check of the ItemBoxSetting to make sure the code will not execute on special probability tables (like leafpiles or woodboxes). NOTE: This code makes use of the adresses 0x8167000C to 0x8167000D. Make sure no other codes in your GCT are using those adresses. NTSC-U C27AC9F4 00000003 3E408167 9892000C 98B2000D 7D124378 60000000 00000000 2834XXXX YYYYZZZZ C27ACDDC 00000007 3D808167 896C000C 898C000D 2C0B0000 40820020 2C1500II 40A20018 4C421242 40A20010 2C000000 41820008 38007D00 7ED60214 00000000 E0000000 00000000 2834XXXX VVVVWWWW 047ACDDC 7ED60214 E0000000 80008000 PAL C27BB454 00000003 3E408167 9892000C 98B2000D 7D124378 60000000 00000000 2834XXXX YYYYZZZZ C27BB83C 00000007 3D808167 896C000C 898C000D 2C0B0000 40820020 2C1500II 40A20018 4C421242 40A20010 2C000000 41820008 38007D00 7ED60214 00000000 E0000000 00000000 2834XXXX VVVVWWWW 047BB83C 7ED60214 E0000000 80008000 NTSC-J C27BAAC0 00000003 3E408167 9892000C 98B2000D 7D124378 60000000 00000000 2834XXXX YYYYZZZZ C27BAEA8 00000007 3D808167 896C000C 898C000D 2C0B0000 40820020 2C1500II 40A20018 4C421242 40A20010 2C000000 41820008 38007D00 7ED60214 00000000 E0000000 00000000 2834XXXX VVVVWWWW 047BAEA8 7ED60214 E0000000 80008000 NTSC-K C27A9814 00000003 3E408167 9892000C 98B2000D 7D124378 60000000 00000000 2833XXXX YYYYZZZZ C27A9BFC 00000007 3D808167 896C000C 898C000D 2C0B0000 40820020 2C1500II 40A20018 4C421242 40A20010 2C000000 41820008 38007D00 7ED60214 00000000 E0000000 00000000 2833XXXX VVVVWWWW 047A9BFC 7ED60214 E0000000 80008000 XXXX = Controller Adress YYYY/ZZZZ = Activator for Code VVVV/WWWW = Deactivator PP = Position to execute code (only in "Positional Selective Item Max Probability" modification) II = Item to maximize Probability II Values: 00 = Green Shell 01 = Red Shell 02 = Banana 03 = Fake Item Box 04 = Mushroom 05 = Triple Mushroom 06 = Bob-omb 07 = Blue Shell 08 = Lightning 09 = Star 0A = Golden Mushroom 0B = Mega Mushroom 0C = Blooper 0D = POW Block 0E = Cloud 0F = Bullet Bill 10 = Triple Green Shell 11 = Triple Red Shell 12 = Triple Banana 14 = Nothing Source: ############################################################ ########## Store ItemBoxSetting and Position to Memory ############## ############################################################ ## Inject at ########################## ## NTSC-U: 807AC9F4 ## PAL: 807BB454 ## NTSC-J: 807BAAC0 ## NTSC-K: 807A9814 ################################### lis r18, 0x8167 # r18 gets overwritten by default instruction. stb r4, 0xC (r18) # store ItemBoxSetting to Memory stb r5, 0xD (r18) # store Position to Memory mr r18,r8 # default Instruction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ############################################################ ############ Compare Variables, Max Out Probability ################ ############################################################ ## Inject at ########################## ## NTSC-U: 807ACDDC ## PAL: 807BB83C ## NTSC-J: 807BAEA8 ## NTSC-K: 807A9BFC ################################### lis r12, 0x8167 lbz r11,0xC(r12) # Load ItemBoxSetting into r11 lbz r12,0xD(r12) # Load the Position into r12 ############################################# ############### Register Overview ############### ############################################# ### r0 = Probability of current Item ### r11 = ItemBoxSetting ### r12 = Position ### r21 = Current Item ############################################# cmpwi r11,0 ## most important, compare the ItemBoxSetting to 0 bne- skip_max_out ## if not equal, we have a special item probability table, skip code cmpwi r21, II ## then, compare current Item to the Item we want to max out the probability bne+ skip_max_out ## if not equal, skip code crset cr0 + eq ## either set the equal bit of cr0 (always equal) or compare the Position to the one we want to execute the code. Depends on modification. bne+ skip_max_out ## if not equal, skip code cmpwi r0,0 ## either compare the Probability of current Item to 0 or clear the equal bit of cr0 (never equal). Depends on modification. beq- skip_max_out ## if equal, skip code li r0,32000 ## Max out the Probability for this Item skip_max_out: add r22,r22,r0 ## Default Instruction, add the previous summed up Probability to the current one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Code Creator: Unnamed |