MT/ SMT Threshold Modifier? - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: MT/ SMT Threshold Modifier? (/showthread.php?tid=2046) |
MT/ SMT Threshold Modifier? - Tinaphromad - 05-01-2023 I've been trying to find a way to decrease the MT/SMT values from 270/300 respectively to something lower. But I couldn't find anything online about modifying the values. Is it possible to make a gecko codes to fix this, or is the value stored somewhere in the MKWii files, or is this just an unsolvable issue? RE: MT/ SMT Threshold Modifier? - Vega - 05-01-2023 This can definitely be created. If anybody (coders) out there wants to take a crack at it, this will help a lot - https://github.com/SeekyCt/mkw-structures/blob/master/player.h RE: MT/ SMT Threshold Modifier? - _Ro - 05-01-2023 I believe the code "Instant Miniturbo/Drift" has the values you want. Instant MT + Stand-Still MT - NTSC-US] 048B1400 00000000 048B1404 00000000 048B1408 00010000 048B1278 00010000 RE: MT/ SMT Threshold Modifier? - Tinaphromad - 05-01-2023 (05-01-2023, 10:52 PM)_Ro Wrote: I believe the code "Instant Miniturbo/Drift" has the values you want. No because I don't want to make it instant, I just want to make the values smaller. RE: MT/ SMT Threshold Modifier? - Tinaphromad - 05-02-2023 (05-01-2023, 10:08 PM)Vega Wrote: This can definitely be created. I know that in Formula Kart Wii, the SMT threshold for kart was reduce and SMT length was increased by x1.5. So it is possible, I just don't know how. RE: MT/ SMT Threshold Modifier? - Vega - 05-03-2023 FKW's sources is on github btw github.com/CLF78/FKW RE: MT/ SMT Threshold Modifier? - _Ro - 05-07-2023 (05-01-2023, 11:33 PM)Tinaphromad Wrote:I know. I just meant that these addresses might have the values you want to modify, or around this global area.(05-01-2023, 10:52 PM)_Ro Wrote: I believe the code "Instant Miniturbo/Drift" has the values you want. RE: MT/ SMT Threshold Modifier? - MKWii-Martin - 10-09-2024 About the code which _Ro posted above, it controls how fast each of the 3 Mini-Turbo types is charged, separately. (I could swear that there's a thread in the site which teaches how to port codes to other regions) NTSC-U 048B1400 vvvvvvvv 048B1404 xxxxxxxx 048B1408 yyyy0000 048B1278 zzzz0000 vvvvvvvv = The lower the value, the faster the blue Mini-Turbo charge. 0x00000050 is faster than vanilla, but it looks balanced enough. 0x00000000 results in an instant charge. xxxxxxxx = The lower the value, the faster the red Mini-Turbo charge. 0x00000050 is faster than vanilla, but it looks balanced enough. 0x00000000 results in an instant charge. yyyy = Probably a MT/SSMT charge multiplier, the higher the faster. It works in tandem with vvvvvvvv and xxxxxxxx, in case these 2 values are set too high. 0x0001 is the minimum value 0x0000 keeps the drift mechanic, but disables both blue and red MT charges, effectively disabling Mini-Turbo. You can do the above if you want to make a Super Mario Kart-styled distribution, for example. If you want, you can delete the entire line 3 (048B1408 yyyy0000) and only use xxxxxxxx and yyyyyyyy to set the MT/SSMT charge speeds. zzzz = The lower the value, the faster the Stand-Still Mini-Turbo charge. 0x0014 is faster than vanilla, but it looks balanced enough. 0x0001 results in an instant charge. 0x0000 causes a bug, you can solve it by re-starting the race. if you want, you can replace zzzz0000 with a 60000000 (nop), doing so keeps the burnout mechanic, but disables the SSMT charge The above effectively disables Stand-Still Mini-Turbo, you can do this for balancing purposes, for example. That's it, have all a good day |