Luck Wheelie Bot [Vega] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Offline Non-Item (https://mariokartwii.com/forumdisplay.php?fid=53) +--- Thread: Luck Wheelie Bot [Vega] (/showthread.php?tid=1861) |
Luck Wheelie Bot [Vega] - Vega - 07-17-2021 Luck Wheelie Bot [Vega] Always get a luck wheelie, no controller input required. It's entirely automated. Works offline only. NOTE: This code makes use of memory addresses 0x80000FC8 thru 0x80000FCF. Make sure no other codes you have equipped are using those addresses. Video - https://www.youtube.com/watch?v=pNDeJNrnLYs NTSC-U C2581BA0 00000005 74858000 3CA08000 38800000 40A20008 38800001 98850FC8 93A50FCC 80A30000 60000000 00000000 C2581FA4 00000005 3D808000 816C0FCC 7C0BE800 40820014 898C0FC8 2C0C0001 40820008 38600001 2C030001 00000000 PAL C25883C4 00000005 74858000 3CA08000 38800000 40A20008 38800001 98850FC8 93A50FCC 80A30000 60000000 00000000 C25887C8 00000005 3D808000 816C0FCC 7C0BE800 40820014 898C0FC8 2C0C0001 40820008 38600001 2C030001 00000000 NTSC-J C2587D44 00000005 74858000 3CA08000 38800000 40A20008 38800001 98850FC8 93A50FCC 80A30000 60000000 00000000 C2588148 00000005 3D808000 816C0FCC 7C0BE800 40820014 898C0FC8 2C0C0001 40820008 38600001 2C030001 00000000 NTSC-K C257641C 00000005 74858000 3CA08000 38800000 40A20008 38800001 98850FC8 93A50FCC 80A30000 60000000 00000000 C2576820 00000005 3D808000 816C0FCC 7C0BE800 40820014 898C0FC8 2C0C0001 40820008 38600001 2C030001 00000000 Code creator: Vega Code credits: Stebler (player.h mkw-structure GitHub) Source: 1st ASM #NTSC-U = 80581BA0 #PAL = 805883C4 #NTSC-J = 80587D44 #NTSC-K = 8057641C #r4 and r5 safe for use #r29 = Pointer to some structure, this r29 value must be matched in other ASM so we know we are calling a new wheelie on the correct player. This should fix the VS Race issues where other ppls/CPUs wheelies effected your own, lul. andis. r5, r4, 0x8000 #Check if r4 was a pointer or if it was the byte size wheelie timer value. If it's the timer value byte, we know to continue the wheelie lis r5, 0x8000 #Set EVA Upper li r4, 0 #Preset Status Flag to 0 bne+ end_code li r4, 1 #Need to initiate an LW, set status flag to 1 end_code: stb r4, 0x0FC8 (r5) #Update Status Flag in EVA stw r29, 0x0FCC (r5) #Store Structure Pointer lwz r5, 0 (r3) #Default Instruction ================= 2nd ASM #NTSC-U = 80581FA4 #PAL = 805887C8 #NTSC-J = 80588148 #NTSC-K = 80576820 lis r12, 0x8000 #Set EVA Upper lwz r11, 0x0FCC (r12) #Load Structure Pointer (r29 from other ASM) cmpw r11, r29 #r29 my 1st ASM and this ASM must be a match. If not, skip code. bne- default_instruction lbz r12, 0x0FC8 (r12) #Load Status Flag cmpwi r12, 1 #Check if Flag is 1 bne- default_instruction li r3, 1 #Setting this to 1 will tell the game to call the Start Wheelie function (shortly after a series of other small checks such as checking if the player is making contact with the ground) default_instruction: cmpwi r3, 1 |