PowerPC - Quantized Floating Point Instructions - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: PowerPC - Quantized Floating Point Instructions (/showthread.php?tid=1847) |
PowerPC - Quantized Floating Point Instructions - JimmyKazakhstan - 06-24-2021 This is a bit of an odd question but I thought I'd ask it here. I'm asking this way in advance. I'm currently in the process of writing my PowerPC For Dummies guide. I eventually wanted to add the "psq" instruction types to the guide. Is anyone familiar with them? Specifically the following instructions: Code: psq_l The only mention of them that isn't from a dolphin/cemu update page I've been able to find online is this page. But even on that page the explanations given are extremely ~removed~ (unclear) If anyone is familiar with how any of these work, would you mind explaining the basic function of it? I would love to add it all into the guide! RE: PowerPC - Quantized Floating Point Instructions - Vega - 06-25-2021 That smash board thread is very detailed but its tailored more towards seasoned coders. It's important to have a complete understanding of the fundamentals of basic floating instructions and the fpr's before diving into paired singles https://mkwii.com/showthread.php?tid=1744 After you have read that thread, the WiiBrew article (and the Smash thread) on paired singles will make more sense. Just boot a game up, pause the emulation, compile some mock paired single instructions to mess around with, and execute them (stepping) to see how they effect memory and what not. RE: PowerPC - Quantized Floating Point Instructions - JimmyKazakhstan - 06-25-2021 (06-25-2021, 12:14 AM)Vega Wrote: That smash board thread is very detailed but its tailored more towards seasoned coders. Thanks! I'll be sure to look into that. RE: PowerPC - Quantized Floating Point Instructions - Vega - 06-25-2021 You're welcome! |