Address for checking if player is grounded - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: Address for checking if player is grounded (/showthread.php?tid=1795) |
Address for checking if player is grounded - Minekonst - 03-24-2021 Hello Guys, Does somebody know of an memory address which tells, whether the player is currently touching the ground? (If it makes any difference, I need this for timetrails) I tried searching with the Memory Engine for Dolphin, but the addresses I found did only work on one track. It might be that you have to get them over a pointer. In general, what can I do to search for pointers, if I already have the current address? I am using the US NTSC Version (RMCE01) of the game btw. Thanks in advanced RE: Address for checking if player is grounded - CLF78 - 03-24-2021 Check this out: https://github.com/SeekyCt/mkw-structures/blob/master/player.h#L235 Although this is a single bit, so you're gonna have to clear all the other ones to check. Here's a sample ASM (feel free to change the registers) Code: # NTSC-U Addresses RE: Address for checking if player is grounded - Minekonst - 03-24-2021 Thank you. Thats exactly what I needed |