Mega / Thwomp Crush Timer [1superchip] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Offline; Item (https://mariokartwii.com/forumdisplay.php?fid=58) +--- Thread: Mega / Thwomp Crush Timer [1superchip] (/showthread.php?tid=1709) |
Mega / Thwomp Crush Timer [1superchip] - 1superchip - 12-27-2020 Mega / Thwomp Crush Timer [1superchip] This code displays on the milliseconds timer how long until you recover from being crushed by a Thwomp or Mega. The timer will function normally when you are not crushed. Works offline, untested online NTSC-U C27ED9F8 00000007 A3840008 3D80809B 618CD110 818C0000 818C0020 818C0000 818C0010 818C0010 A96C0192 2C0B0000 40A10008 7D7C5B78 60000000 00000000 PAL C27F84F8 00000007 A3840008 3D80809C 618C18F8 818C0000 818C0020 818C0000 818C0010 818C0010 A96C0192 2C0B0000 40A10008 7D7C5B78 60000000 00000000 NTSC-J C27F7B64 00000007 A3840008 3D80809C 618C0958 818C0000 818C0020 818C0000 818C0010 818C0010 A96C0192 2C0B0000 40A10008 7D7C5B78 60000000 00000000 NTSC-K C27E68B8 00000007 A3840008 3D80809A 618CFF38 818C0000 818C0020 818C0000 818C0010 818C0010 A96C0192 2C0B0000 40A10008 7D7C5B78 60000000 00000000 Source: .set region, '' .if (region == 'E' || region == 'e') # RMCE .set playerBase, 0x809bd110 .elseif (region == 'P' || region == 'p') # RMCP .set playerBase, 0x809c18f8 .elseif (region == 'J' || region == 'j') # RMCJ .set playerBase, 0x809c0958 .elseif (region == 'K' || region == 'k') # RMCK .set playerBase, 0x809aff38 .else # Invalid Region .abort .endif lhz r28, 0x8 (r4) lis r12, playerBase@h ori r12, r12, playerBase@l lwz r12, 0x0 (r12) lwz r12, 0x20 (r12) lwz r12, 0x0 (r12) lwz r12, 0x10 (r12) lwz r12, 0x10 (r12) lha r11, 0x192 (r12) cmpwi r11, 0 ble+ end mr r28, r11 end: Code Creator: 1superchip Code Contributors: JoshuaMK (hook address) RE: Mega / Thwomp Crush Timer [1superchip] - InvoxiPlayGames - 12-28-2020 Nice code! I've just tested it using Dolphin, and the NTSC-J and NTSC-K ports work fine. |