Code request (Useful for many packs) - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: Code request (Useful for many packs) (/showthread.php?tid=1539) |
Code request (Useful for many packs) - Ro_ - 06-17-2020 Hello, I want to make a gamemode but there is a problem: It is timer based, so, the timer will have to be different deoending on the amount of players in the room. Can someone create a code that is an activator for player amounts? Like this: TIMER CODE EXAMPLE XXXXXXXX XXXXXXX -> big assembly code for the player amount activator 28YYYYYY 000000PP - activator for amount of players 04000000 00000000 - code wanted E0000000 80008000 - terminator Let's say I want a cheat to have differsnt values depending on the amount of players in the room XXXXXXXX XXXXXXXX 28YYYYYY 00000001 - if 1P 04533330 38000005 e0000000 80008000 28yyyyyy 00000002 - if 2P 04533330 3800000A e0000000 80008000 and there it goes RE: Code request (Useful for many packs) - Seeky - 06-17-2020 The byte at 809c38b8 PAL stores the player count, so you could read from there with a 16 bit if equal code type, and use the mask to read just the byte RE: Code request (Useful for many packs) - Unnamed - 06-17-2020 I think you only need to store the Amount of Players to a specific memory location. Then you can build your activatior. In the Incomplete/Outdated Subforum is the old "In Race Room Sized/Position based Shared Item Code". In this Code, the first ASM stores the In Race Room Size. If this is what you need, you can store it to e.g. 0x80000FAC and then use Gecko Codetypes to make your Activator. But I don't know if this value also is the Room Size of battles. RE: Code request (Useful for many packs) - Ro_ - 06-19-2020 The minigame wouldnt work correctly without different timers |