Mii Head Rainbow Color Cycler [Vega / Sponge] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Visual & Sound Effects (https://mariokartwii.com/forumdisplay.php?fid=56) +--- Thread: Mii Head Rainbow Color Cycler [Vega / Sponge] (/showthread.php?tid=1444) |
Mii Head Rainbow Color Cycler [Vega / Sponge] - Vega - 01-24-2020 Mii Head Rainbow Color Cycler [Vega / Sponge] This code will cycle the Mii head's skin and hair colors via a Rainbow color spectrum. The changes are live for character/vehicle selection, racing/battle, and wifi idle. S = Speed (value is in hex) 1 = Change color per 1/4 second 2 = Change color per 1/8 second (all 8 colors in 1 second) E = Max limit (color changes every frame) If you increase the S value beyond E, colors will start to not cycle correctly. NOTE: This code makes use of memory address 0x80000998, make sure no other codes in your GCT/Cheat-Manager are using that address. Region-Free C0000000 00000018 3D808000 896C0998 396B000S 280B0078 41A00008 39600000 280B0013 3D20FF00 40810040 280B0027 3D20FFFF 40810034 280B003B 3D2000FF 40810028 280B004F 3D2000FF 6129FF00 40810018 280B0063 3D29FF01 4081000C 3D20FF00 6129FF00 612A00FF 996C0998 896C5F27 3D208024 2C0B00EC 612CB8B0 41820020 2C0B0010 612CB260 41820014 2C0B0054 612CB688 41820008 612CB598 38000028 7C0903A6 914C0000 7C00606C 7C0004AC 7C0067AC 4C00012C 398C0004 4200FFE8 4E800020 Code creators: Vega, Sponge Code credits: Atlas (Hair Color & Skin Addresses) #START ASSEMBLY (C0; Execute ASM) #Set Vector, Load Byte Tracker, set Alpha Channel lis r12, 0x8000 lbz r11, 0x0998 (r12) #Increment Byte, Add, Check Limit, Branch addi r11, r11, 1 #Speed of cycle cmplwi r11, 120 blt+ color_check li r11, 0 #Reset color_check: #Set Color based on check cmplwi r11, 19 lis r9, 0xFF00 #Red ble- build_color_hex_code cmplwi r11, 39 lis r9, 0xFFFF #Yellow ble- build_color_hex_code cmplwi r11, 59 lis r9, 0x00FF #Green ble- build_color_hex_code cmplwi r11, 79 lis r9, 0x00FF ori r9, r9, 0xFF00 #Cyan ble- build_color_hex_code cmplwi r11, 99 subis r9, r9, 0x00FF #Blue (0x0000FF00) ble- build_color_hex_code #magenta, final color option lis r9, 0xFF00 ori r9, r9, 0xFF00 #Build Color Hex, Store Byte build_color_hex_code: ori r10, r9, 0x00FF #Place in Alpha value stb r11, 0x0998 (r12) #Find Region of Game lbz r11, 0x5F27 (r12) #Instruction here is vital. Virtually impossible for this to be modded by something unrelated lis r9, 0x8024 #All Mii Head Addr's start with this upper 16 bits cmpwi r11, 0xEC #pal ori r12, r9, 0xB8B0 beq- set_ctr cmpwi r11, 0x10 #japan ori r12, r9, 0xB260 beq- set_ctr cmpwi r11, 0x54 #korea ori r12, r9, 0xB688 beq- set_ctr #usa ori r12, r9, 0xB598 #Loop Stuff, Write Color set_ctr: li r0, 40 #40 (0x28) total consecutive words at memory to be rewritten mtctr r0 loop: stw r10, 0 (r12) dcbst 0, r12 #These 4 instructions for clearing cache, its most likely needed. Too lazy to test w/o, lul. sync icbi 0, r12 isync addi r12, r12, 4 bdnz+ loop #blr Uncomment this and adjust compiled code accordingly if using WiiRDGui to compile #END ASSEMBLY |