Bullet Killer [Fishguy] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Online Non-Item (https://mariokartwii.com/forumdisplay.php?fid=52) +--- Thread: Bullet Killer [Fishguy] (/showthread.php?tid=1426) |
Bullet Killer [Fishguy] - Vega - 01-16-2020 Bullet Killer [Fishguy] Press and hold your activate to mimic a very fast bullet bill. NTSC-U C252DD68 0000000A 3CA0809C 80A58F28 80A50064 9421FFB0 BDC10008 A1C5000A 81E5001C 82050020 7DCE2A14 7DEF7214 7E107214 3DC08150 91EE0000 920E0004 39E00000 91EE0008 91EE000C B9C10008 38210050 00000000 04597350 80030008 2834XXXX YYYYZZZZ C2597350 00000012 80030008 9421FFB0 BDC10008 3DC08150 822E0000 824E0004 826E0008 828E000C 3A310008 3A520008 1E140010 7E528214 8A120000 1DF30014 1E100014 7DEF8214 7E317A14 8A120001 3A10FFFF 7C138000 41810024 82110000 92030000 82110004 92030004 82110008 92030008 3A730001 48000010 8A120008 920E000C 3A600000 926E0008 B9C10008 38210050 00000000 E0000000 80008000 PAL C25328B0 0000000A 3CA0809C 80A5D6E8 80A50064 9421FFB0 BDC10008 A1C5000A 81E5001C 82050020 7DCE2A14 7DEF7214 7E107214 3DC08150 91EE0000 920E0004 3DE00000 91EE0008 91EE000C B9C10008 38210050 00000000 045A2388 80030008 2834XXXX YYYYZZZZ C25A2388 00000012 80030008 9421FFB0 BDC10008 3DC08150 822E0000 824E0004 826E0008 828E000C 3A310008 3A520008 1E140010 7E528214 8A120000 1DF30014 1E100014 7DEF8214 7E317A14 8A120001 3A10FFFF 7C138000 41810024 82110000 92030000 82110004 92030004 82110008 92030008 3A730001 48000010 8A120008 920E000C 3A600000 926E0008 B9C10008 38210050 00000000 E0000000 80008000 NTSC-J C2532230 0000000A 3CA0809C 80A5C748 80A50064 9421FFB0 BDC10008 A1C5000A 81E5001C 82050020 7DCE2A14 7DEF7214 7E107214 3DC08150 91EE0000 920E0004 3DE00000 91EE0008 91EE000C B9C10008 38210050 00000000 045A1D08 80030008 2834XXXX YYYYZZZZ C25A1D08 00000012 80030008 9421FFB0 BDC10008 3DC08150 822E0000 824E0004 826E0008 828E000C 3A310008 3A520008 1E140010 7E528214 8A120000 1DF30014 1E100014 7DEF8214 7E317A14 8A120001 3A10FFFF 7C138000 41810024 82110000 92030000 82110004 92030004 82110008 92030008 3A730001 48000010 8A120008 920E000C 3A600000 926E0008 B9C10008 38210050 00000000 E0000000 80008000 NTSC-K C2520908 0000000A 3CA0809B 80A5BD28 80A50064 9421FFB0 BDC10008 A1C5000A 81E5001C 82050020 7DCE2A14 7DEF7214 7E107214 3DC08150 91EE0000 920E0004 3DE00000 91EE0008 91EE000C B9C10008 38210050 00000000 045903E0 80030008 2833XXXX YYYYZZZZ C25903E0 00000012 80030008 9421FFB0 BDC10008 3DC08150 822E0000 824E0004 826E0008 828E000C 3A310008 3A520008 1E140010 7E528214 8A120000 1DF30014 1E100014 7DEF8214 7E317A14 8A120001 3A10FFFF 7C138000 41810024 82110000 92030000 82110004 92030004 82110008 92030008 3A730001 48000010 8A120008 920E000C 3A600000 926E0008 B9C10008 38210050 00000000 E0000000 80008000 Code creator: Fishguy Code credits: TheMrx1983, MrBean Source1: #Address ports #8052DD68 NTSC-U #805328B0 PAL #80532230 NTSC-J #80520908 NTSC-K #Get location of KMP #usa 0x809B8F28 #pal 0x809BD6E8 #japan 0x809BC748 #korea 0x809ABD28 .set region, '' #Set to e,p,j, or k .if (region == 'E' || region == 'e') # RMCE lis r5, 0x809C .elseif (region == 'P' || region == 'p') # RMCP lis r5, 0x809C .elseif (region == 'J' || region == 'j') # RMCJ lis r5, 0x809C .elseif (region == 'K' || region == 'k') # RMCK lis r5, 0x809B .else # Invalid Region .err .endif .if (region == 'E' || region == 'e') # RMCE lwz r5, 0xFFFF8F28 (r5) .elseif (region == 'P' || region == 'p') # RMCP lwz r5, 0xFFFFD6E8 (r5) .elseif (region == 'J' || region == 'j') # RMCJ lwz r5, 0xFFFFC748 (r5) .elseif (region == 'K' || region == 'k') # RMCK lwz r5, 0xFFFFBD28 (r5) .else # Invalid Region .err .endif lwz r5,0x64(r5) #push stwu r1,-80(r1) stmw r14,8(r1) #Get necessary info lhz r14,0x0A(r5) #length of header lwz r15,0x1C(r5) #ITPT section offset lwz r16,0x20(r5) #ITPH section offset #Sum up the offsets to get locations in mem add r14, r14, r5 add r15, r15, r14 add r16, r16, r14 #Store the pointers somewhere accessible lis r14, 0x8150 stw r15,0(r14) #Store ITPT location stw r16,4(r14) #Store ITPH location #Set initial section and group lis r15, 0 stw r15,8(r14) stw r15,12(r14) #pop lmw r14,8(r1) addi r1,r1,80 Source2: #Address Ports #80597350 NTSC-U #805A2388 PAL #805A1D08 NTSC-J #805903E0 NTSC-K lwz r0,8(r3) #Default instruction #push stwu r1,-80(r1) stmw r14,8(r1) lis r14, 0x8150 lwz r17,0(r14) #Get ITPT location lwz r18,4(r14) #get ITPH location lwz r19,8(r14) #Load current section lwz r20,12(r14) #Load current group #Skip section header addi r17, r17, 0x08 addi r18, r18, 0x08 #ITPH interpreter mulli r16, r20, 0x10 #Current group add r18, r18, r16 lbz r16,0(r18) #ITPT interpreter mulli r15, r19, 0x14 #Current section mulli r16, r16, 0x14 add r15, r15, r16 add r17, r17, r15 #Get number of ITPT entries in current group lbz r16,1(r18) subi r16, r16, 1 #Check current section to max entries cmpw r19, r16 bgt setnextgroup #Get item point coordinate and store to player lwz r16,0(r17) stw r16,0(r3) lwz r16,4(r17) stw r16,4(r3) lwz r16,8(r17) stw r16,8(r3) addi r19, r19, 1 #increment for next section b continue setnextgroup: lbz r16,8(r18) stw r16,12(r14) #set next group li r19,0 continue: stw r19,8(r14) #set next section #pop lmw r14,8(r1) addi r1,r1,80 |