Vehicle Stats Modifier [JoshuaMK] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Offline Non-Item (https://mariokartwii.com/forumdisplay.php?fid=53) +--- Thread: Vehicle Stats Modifier [JoshuaMK] (/showthread.php?tid=1334) |
Vehicle Stats Modifier [JoshuaMK] - JoshuaMK - 11-02-2019 Vehicle Stats Modifier [JoshuaMK] This code edits MOST of the stats for all vehicles. Doesn't include turning sharpness while in certain types of road since that would double the length of this code. Also, this code hooks right after the values are initially set, meaning with this code, all vehicles are the same and viable, no matter what character you choose. This code uses 0x80001100 through 0x80001198 of the Exception Vector Area. Please ensure no other codes utilize this area. (NTSC-U) 06001100 00000098 WWWWWWWW SSSSSSSS STSTSTST A0A0A0A0 A1A1A1A1 A2A2A2A2 A3A3A3A3 AEAEAEAE A0DRFTA0 A1DRFTA1 A2DRFTA2 A3DRFTA3 AEDRFTAE MHTITEMH AHTITEAH HRHRHRHR MDTITEMD ADTITEAD DRDRDRDR DSDSDSDS DENDDEND MINITRBO ROADROAD SLIPROAD WEAKROAD OFFFROAD HEAVROAD SLIPOFFR BOOSTPAD BOOSTRMP JUMPPADD ITEMROAD SOLIDFAL MOVEROAD MOVROAD2 STIKROAD ROADROAD MOVROAD3 C258BBC8 0000000A D005010C BDC1FF80 7EA902A6 28150001 41A10038 3DC08000 B9EE1100 61CE1100 91E30010 92030018 9223001C BE430024 B9EE0044 BDE30050 BBAE0088 BFA30144 83EE0094 93EE0164 B9C1FF80 00000000 (PAL) 06001100 00000098 WWWWWWWW SSSSSSSS STSTSTST A0A0A0A0 A1A1A1A1 A2A2A2A2 A3A3A3A3 AEAEAEAE A0DRFTA0 A1DRFTA1 A2DRFTA2 A3DRFTA3 AEDRFTAE MHTITEMH AHTITEAH HRHRHRHR MDTITEMD ADTITEAD DRDRDRDR DSDSDSDS DENDDEND MINITRBO ROADROAD SLIPROAD WEAKROAD OFFFROAD HEAVROAD SLIPOFFR BOOSTPAD BOOSTRMP JUMPPADD ITEMROAD SOLIDFAL MOVEROAD MOVROAD2 STIKROAD ROADROAD MOVROAD3 C25923EC 0000000A D005010C BDC1FF80 7EA902A6 28150001 41A10038 3DC08000 B9EE1100 61CE1100 91E30010 92030018 9223001C BE430024 B9EE0044 BDE30050 BBAE0088 BFA30144 83EE0094 93EE0164 B9C1FF80 00000000 (NTSC-J) 06001100 00000098 WWWWWWWW SSSSSSSS STSTSTST A0A0A0A0 A1A1A1A1 A2A2A2A2 A3A3A3A3 AEAEAEAE A0DRFTA0 A1DRFTA1 A2DRFTA2 A3DRFTA3 AEDRFTAE MHTITEMH AHTITEAH HRHRHRHR MDTITEMD ADTITEAD DRDRDRDR DSDSDSDS DENDDEND MINITRBO ROADROAD SLIPROAD WEAKROAD OFFFROAD HEAVROAD SLIPOFFR BOOSTPAD BOOSTRMP JUMPPADD ITEMROAD SOLIDFAL MOVEROAD MOVROAD2 STIKROAD ROADROAD MOVROAD3 C2591D6C 0000000A D005010C BDC1FF80 7EA902A6 28150001 41A10038 3DC08000 B9EE1100 61CE1100 91E30010 92030018 9223001C BE430024 B9EE0044 BDE30050 BBAE0088 BFA30144 83EE0094 93EE0164 B9C1FF80 00000000 (NTSC-K) 06001100 00000098 WWWWWWWW SSSSSSSS STSTSTST A0A0A0A0 A1A1A1A1 A2A2A2A2 A3A3A3A3 AEAEAEAE A0DRFTA0 A1DRFTA1 A2DRFTA2 A3DRFTA3 AEDRFTAE MHTITEMH AHTITEAH HRHRHRHR MDTITEMD ADTITEAD DRDRDRDR DSDSDSDS DENDDEND MINITRBO ROADROAD SLIPROAD WEAKROAD OFFFROAD HEAVROAD SLIPOFFR BOOSTPAD BOOSTRMP JUMPPADD ITEMROAD SOLIDFAL MOVEROAD MOVROAD2 STIKROAD ROADROAD MOVROAD3 C2580444 0000000A D005010C BDC1FF80 7EA902A6 28150001 41A10038 3DC08000 B9EE1100 61CE1100 91E30010 92030018 9223001C BE430024 B9EE0044 BDE30050 BBAE0088 BFA30144 83EE0094 93EE0164 B9C1FF80 00000000 GUIDE I would firstly suggest using Atlas's kartparam.bin editor, to get an idea of what values to use, and I would finally suggest using a floating point calculator to convert wanted values like (0.5) into hex (3F000000) to put into this code. WWWW = Weight SSSSSS = Speed STSTST = Speed While Turning Multiplier A0A0A0 = Acceleration Stage 0 A1A1A1 = Acceleration Stage 1 A2A2A2 = Acceleration Stage 2 A3A3A3 = Acceleration Stage 3 AEAEAE = Acceleration Exponent A0DRFTA0 = Acceleration While Drifting Stage 0 A1DRFTA1 = Acceleration While Drifting Stage 1 A2DRFTA2 = Acceleration While Drifting Stage 2 A3DRFTA3 = Acceleration While Drifting Stage 3 AEDRFTAE = Acceleration Exponent While Drifting MHTITEMH = Manual Handling Tightness AHTITEAH = Automatic Handling Tightness HRHRHR = Handling Range MDTITEMD = Manual Drifting Tightness ADTITEAD = Automatic Drifting Tightness DRDRDR = Drifting Range DSDSDS = Drift Start DENDDEND = Drift End Correction MINITRBO = Miniturbo Duration (00000009 = 9 frame duration) ROADROAD = Normal Road Speed Multiplier SLIPROAD = Slippery Road Speed Multiplier WEAKROAD = Weak Offroad Speed Multiplier OFFFROAD = Normal Offroad Speed Multiplier HEAVROAD = Heavy Offroad Speed Multiplier SLIPOFFR = Slippery Offroad Speed Multiplier BOOSTPAD = Boost Pad Speed Multiplier BOOSTRMP = Boost Ramp Speed Multipler JUMPPADD = Jump Pad Speed Multiplier ITEMROAD = Item Road Speed Multiplier SOLIDFAL = Solid Fall Speed Multiplier MOVEROAD = Moving Road Speed Multiplier MOVROAD2 = Moving Road 2 Speed Multiplier STIKROAD = Sticky Road Speed Multiplier ROADROAD = Normal Road 2 Speed Multiplier MOVROAD3 = Moving Road 3 Speed Multiplier #ASM #~~~~~~~~~~~~# #Inject > 8058BBC8# #~~~~~~~~~~~# stfs f0, 0x010C (r5) #Default instruction stmw r14, -0x80 (r1) mfctr r21 cmplwi r21, 1 bgt+ dont_modify lis r14, 0x8000 lmw r15, 0x1100 (r14) ori r14, r14, 0x1100 stw r15, 0x10 (r3) stw r16, 0x18 (r3) stw r17, 0x1C (r3) stmw r18, 0x24 (r3) lmw r15, 0x44 (r14) stmw r15, 0x5C (r3) lmw r29, 0x88 (r14) stmw r29, 0x144 (r3) lwz r31, 0x94 (r14) stw r31, 0x164 (r14) dont_modify: lmw r14, -0x80 (r1) Code Creator: JoshuaMK RE: Vehicle Stats Modifier [JoshuaMK] - Vega - 11-02-2019 Wow. This is impressive. I always wanted a code like this. Any way you could make a simplified version that only changes the 'main' categories? You would have to implement some median formula to compensate for all the sub categories? , or is there a way around that? Once again, impressive code. RE: Vehicle Stats Modifier [JoshuaMK] - JoshuaMK - 11-02-2019 I can look into it, but it might not be worth it since chances are I would have to do extra load/store instructions due to the butchering of the addresses RE: Vehicle Stats Modifier [JoshuaMK] - salmon01 - 11-02-2019 The way to make the “simplified” version of this would be to use a look-up table; the old Wiird forums have more information: https://gamehacking.org/wiird/forum/index.php/topic,5977.0.html I’d check out what dcx2 did with the surface roller code for SMG2. RE: Vehicle Stats Modifier [JoshuaMK] - Vega - 11-02-2019 I was going to do a method like that to make my License Unlock code region-free but never bothered with it due to increase in code length. RE: Vehicle Stats Modifier [JoshuaMK] - JoshuaMK - 11-03-2019 (11-02-2019, 07:51 PM)salmon01 Wrote: The way to make the “simplified” version of this would be to use a look-up table; the old Wiird forums have more information: https://gamehacking.org/wiird/forum/index.php/topic,5977.0.htmlAfter reading through that I both do and don't get LUTs. Specifically, how would it apply here? It generally seemed to be along the lines of: stfs f0, 0x010C (r5) #Default instruction stmw r14, -0x80 (r1) mfctr r21 cmplwi r21, 1 bgt+ dont_modify bl table .llong 0001020304050607 .llong 08090A0B0C0D0E0F .llong 1011121314151617 .llong 18191A1B1C1D1E1F ... table: mflr r21 mr r31, r0 lbzx r31, r21, r31 .... dont_modify: lmw r14, -0x80 (r1) I only get some of it. i need help understanding it more, and especially how it could be used here. RE: Vehicle Stats Modifier [JoshuaMK] - Treymkw - 03-25-2021 Do you have good base stats I could use for reference. Im a noob btw RE: Vehicle Stats Modifier [JoshuaMK] - Katos - 05-13-2024 I can't turn while drifting and something create off-road on normal road (maybe on all types of roads) in dolphin emulator. |