Controller Input Limitations - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Other & Non-Hacking MKW Stuff (https://mariokartwii.com/forumdisplay.php?fid=12) +--- Forum: Non-Hacking MKW Threads (https://mariokartwii.com/forumdisplay.php?fid=44) +--- Thread: Controller Input Limitations (/showthread.php?tid=120) |
Controller Input Limitations - Vega - 03-01-2018 Not all controllers are created equally. Here are the values of each controller when holding the analog stick in the right+up position. GCN: (Right 7, Up 1) Classic: (Right 7, Up 1) Wii Chuck: (Right 7, Up 4) Wii Wheel: (Right 7, Up 7) The Wii Wheel by far has the best diagonal inputs. This allows for a much higher advantage for taking SC's, charging MT's, etc. However, due to the fact of the difficulty to master the Wheel, Chuck is the best option. It is easy enough to learn and be consistent with while having the 2nd best diagonal inputs. NOTE: Values for the Wii U (Wii compatible) Fight Pad controller are unknown. RE: Controller Input Limitations - innovĪ - 03-03-2018 (03-01-2018, 09:32 PM)Vega Wrote: Chuck is the best option. Amen |