Speed-O-Meter; TTs Only [mdmwii] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Incomplete & Outdated Codes (https://mariokartwii.com/forumdisplay.php?fid=60) +--- Thread: Speed-O-Meter; TTs Only [mdmwii] (/showthread.php?tid=1040) |
Speed-O-Meter; TTs Only [mdmwii] - Vega - 01-25-2019 Speed-O-Meter; TTs Only [mdmwii] NOTE: Outdated by Speed-O-Meter code in main codes forum, the one in main forum works everywhere For Time Trials Mode only. Only works for Solo Racing. This code will tell you your speed of your vehicle in the milliseconds section of the timer. Only works in TT mode (solo race only). Works for all character/vehicle combos. Reverse speed also works. All speed measurements are rounded to their nearest whole number shown on the timer. This will get rid of the '96/97' issue with Funky Kong/Flame runner (codes that don't fix this issue will show 96 for both Daisy/Mach and Funky/Flame runner at max wheelie speed). NTSC-U C25743CB 00000002 3D808000 D00C1660 D01D0020 00000000 0653108C 00000010 3D808000 C00C1660 FC000210 FC00001C PAL C257AC2C 00000002 3D808000 D00C1660 D01D0020 00000000 06535BD4 00000010 3D808000 C00C1660 FC000210 FC00001C NTSC-J C257A5AC 00000002 3D808000 D00C1660 D01D0020 00000000 06535554 00000010 3D808000 C00C1660 FC000210 FC00001C NTSC-K C2568C84 00000002 3D808000 D00C1660 D01D0020 00000000 06523C2C 00000010 3D808000 C00C1660 FC000210 FC00001C List of Sources: Source for ASM lis r12, 0x8000 #Load 0x8000 into upper 16 bits of r12, lower 16 bits are cleared stfs f0, 0x1660(r12) #Store the float (single precision) to address 0x80001660 stfs f0, 0x0020 (r29) #Default ASM; Store the float (single precision) to address of r29 plus offset 0x0020 Source for Gecko String Write 3D808000 (lis r12, 0x8000) #Load 0x8000 into upper 16 bits of r12, lower 16 bits are cleared C00C1660 (lfs f0, 0x1660 (r12)) #Load the float (single precision) from 0x80001660 into FPR 0 FC000210 (fabs f0, f0) #The value of FPR 0 is converted to its absolute value, stored back into FPR 0; this resolves the reverse issue FC00001C (fctiw f0, f0) #The value in FPR 0 is converted to the integer, but it is NOT rounded to zero; this resolves the funky kong 96/97 issue #After the string write is done, the default instructions ahead will store the float (double precision) to the stack, then load the integer from the lower 32 bits that was in f0 into r5. r5 contains integer value of converted float which will be used to display in the milliseconds# Code creator: mdmwii Code credits: Vega (improvements to source, fixed rounding, enabled correct reverse speed output) |