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Mario Kart Wii Symbol Map [Incomplete] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Resources and References (https://mariokartwii.com/forumdisplay.php?fid=18) +--- Thread: Mario Kart Wii Symbol Map [Incomplete] (/showthread.php?tid=922) Pages:
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RE: Mario Kart Wii Symbol Map [Incomplete] - Vega - 03-22-2020 Thank you TZ and Seeky. Here's an idea, how about somebody makes a Public Google Spreadsheet? That way it can easily be updated. As forum posts here have size limits and other restrictions. RE: Mario Kart Wii Symbol Map [Incomplete] - _tZ - 03-22-2020 mkw symbol map google sheet i really hope this works the way it should lol RE: Mario Kart Wii Symbol Map [Incomplete] - Vega - 03-23-2020 Updated the OP with the Google Sheet link RE: Mario Kart Wii Symbol Map [Incomplete] - Vega - 08-01-2020 800C78D0 (PAL) This is the CRC16-CCITT function call whenever the Mii Data needs to checksummed. Thank you Loaf for providing this. RE: Mario Kart Wii Symbol Map [Incomplete] - terorie - 10-14-2020 Symbols found by my crude Python script: https://gist.github.com/terorie/7d4af9e927267076b5b18deeb4010e76 (2900 unique addresses matched to at least one symbol name) RE: Mario Kart Wii Symbol Map [Incomplete] - terorie - 10-16-2020 I revamped by Python scripts and published it on GitHub. These scripts can match object files containing known symbols and relocations with a memory dump, and then export a list of unambiguous symbol matches. (meaning symbol matched one address, and address matched only one symbol). This method found 4251 generic symbols. You can find it here: https://github.com/terorie/wii-symbols/blob/master/symbols/RMCP01.txt RE: Mario Kart Wii Symbol Map [Incomplete] - Vega - 10-16-2020 Thank you for this. RE: Mario Kart Wii Symbol Map [Incomplete] - Unnamed - 07-06-2022 0x8052D118-0x8052D1BF: Upper Matrix VR/BR Change Calculation (positive Values) Function Arguments: r3 = Pointer to active Player (Winner), r4 = Pointer to passive Player (Looser) Function Values (Return): r3 = VR/BR Change 0x8052D1C0-0x8052D26F: Lower Matrix VR/BR Change Calculation (negative Values) Function Arguments: r3 = Pointer to active Player (Looser), r4 = Pointer to passive Player (Winner) Function Values (Return): r3 = VR/BR Change 0x8052CEF8-0x8052D00B: Real Change Calculation (used of both Subroutines above) Function Arguments: f1 = Prepared VR/BR Delta between the Players Function Values (Return): f1 = Floating Point Value of VR/BR Change RE: Mario Kart Wii Symbol Map [Incomplete] - Unnamed - 06-26-2023 PAL: 0x807BC350 - dropped item direction calculation |