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Customizing Hide-and-Seek-Mod (General Assembly related Questions) - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: Customizing Hide-and-Seek-Mod (General Assembly related Questions) (/showthread.php?tid=2010) Pages:
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RE: Customizing Hide-and-Seek-Mod (General Assembly related Questions) - tefo7 - 01-29-2023 Thank you for the great ressources you gave me. I have now managed to get everything done. RE: Customizing Hide-and-Seek-Mod (General Assembly related Questions) - tefo7 - 01-29-2023 I was wondering how to disable certain player icons on the minimap. Let's say you want to show the minimap for a hider and hide every other hider on the map (so what he/she sees is him-/herself and the seekers but not the location of other hiders) Where are minimap icons initialized and how would I hide those particular icons? RE: Customizing Hide-and-Seek-Mod (General Assembly related Questions) - tefo7 - 01-30-2023 I have thourougly studied all the documentation and as I already have access to the minimap object I think it'd be best to work with that. I have found Code: /* 0x68 */ UIControlCollection m_children; Source: https://github.com/mkwcat/mkw-tournament-museum/blob/master/include/mkw/UI/UIControl.h#L98 and Code: struct UIControlCollection { Source: https://github.com/mkwcat/mkw-tournament-museum/blob/master/include/mkw/UI/UIControl.h#L32 So I assume this way I could access the child objects (PlayerIcons) of the minimap. What I still have trouble understanding is: 1) How do I iterate through all child objects? 2) How do I get the pids so I can add those objects to the data for each individual player? |